
Over four months, Thomas Bakker contributed to the AlexisBliesener/Bewitched repository by delivering gameplay features, UI enhancements, and data-driven systems using Unity, C#, and JSON. He implemented core mechanics such as game balance tuning, economy systems, and a compendium framework, focusing on maintainable architecture and rapid iteration. His work included developing JSON serialization utilities for persistent data and cross-process communication, as well as refining UI elements to improve onboarding and accessibility. By addressing both feature development and bug fixes, Thomas demonstrated depth in asset management, narrative design, and gameplay tuning, resulting in a more robust and user-friendly game experience.

December 2025 highlights for AlexisBliesener/Bewitched focused on delivering high-impact gameplay and UI polish, strengthening core interactions and storytelling while improving onboarding and player retention. Key features delivered include a reworked Level 1 boss encounter with narrative triggers and renamed bosses, comprehensive UI/controller enhancements, and refreshed visual assets. The work reduced friction in gameplay flows, improved narrative clarity, and increased overall polish across first-act experiences.
December 2025 highlights for AlexisBliesener/Bewitched focused on delivering high-impact gameplay and UI polish, strengthening core interactions and storytelling while improving onboarding and player retention. Key features delivered include a reworked Level 1 boss encounter with narrative triggers and renamed bosses, comprehensive UI/controller enhancements, and refreshed visual assets. The work reduced friction in gameplay flows, improved narrative clarity, and increased overall polish across first-act experiences.
November 2025 performance summary for AlexisBliesener/Bewitched: Delivered core gameplay tuning, data-driven content, and improved iteration workflows with a focus on business value and maintainability. Major features include Ogre Character Tuning and Behavior, a completed Compendium Framework with Enemy Data/UI, and Narrative Triggers/Level Dialogue. Supporting work includes Level Duplication for rapid testing, Level Copy Branch workflow improvements, guard copy refactor with decay rate updates, and removal of the Soul System to simplify progression.
November 2025 performance summary for AlexisBliesener/Bewitched: Delivered core gameplay tuning, data-driven content, and improved iteration workflows with a focus on business value and maintainability. Major features include Ogre Character Tuning and Behavior, a completed Compendium Framework with Enemy Data/UI, and Narrative Triggers/Level Dialogue. Supporting work includes Level Duplication for rapid testing, Level Copy Branch workflow improvements, guard copy refactor with decay rate updates, and removal of the Soul System to simplify progression.
Month: 2025-10 — AlexisBliesener/Bewitched. This month delivered significant UI improvements focused on the controls system, enhancing user clarity and accessibility. Key achievements include implementing Controls UI Improvements across Main Menu and in-game, introducing a new ControlsText object to display the control scheme and renaming UI elements for clarity. These changes replace the previous SettingsText and unify control presentation across screens. No explicit bug fixes were reported this month; the work was primarily UI refactor and feature enhancement. Impact: improved onboarding, reduced user friction, and a more maintainable UI system. Technologies/skills demonstrated: UI/UX design, Unity UI architecture, text object UI elements, in-game and menu integration, and disciplined Git versioning.
Month: 2025-10 — AlexisBliesener/Bewitched. This month delivered significant UI improvements focused on the controls system, enhancing user clarity and accessibility. Key achievements include implementing Controls UI Improvements across Main Menu and in-game, introducing a new ControlsText object to display the control scheme and renaming UI elements for clarity. These changes replace the previous SettingsText and unify control presentation across screens. No explicit bug fixes were reported this month; the work was primarily UI refactor and feature enhancement. Impact: improved onboarding, reduced user friction, and a more maintainable UI system. Technologies/skills demonstrated: UI/UX design, Unity UI architecture, text object UI elements, in-game and menu integration, and disciplined Git versioning.
Monthly summary for 2025-09 focusing on delivering core balancing and data persistence capabilities for AlexisBliesener/Bewitched. Key features delivered include Game Balance and Economy Tuning and JSON Serialization Utilities. Minor note: the shop system remains scaffolded, awaiting final level changes to complete integration. Overall impact: improved gameplay balance, robust data persistence, and a foundation for cross-process communication, enabling faster iteration and clearer tuning in future sprints. Technologies/skills demonstrated include data-driven balance tuning, JSON-based serialization/deserialization, and disciplined version-control traceability across scene-level data management.
Monthly summary for 2025-09 focusing on delivering core balancing and data persistence capabilities for AlexisBliesener/Bewitched. Key features delivered include Game Balance and Economy Tuning and JSON Serialization Utilities. Minor note: the shop system remains scaffolded, awaiting final level changes to complete integration. Overall impact: improved gameplay balance, robust data persistence, and a foundation for cross-process communication, enabling faster iteration and clearer tuning in future sprints. Technologies/skills demonstrated include data-driven balance tuning, JSON-based serialization/deserialization, and disciplined version-control traceability across scene-level data management.
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