
Developed the foundational scaffolding for the ArtTechnoXR project, establishing a structured Unity package and initializing the repository to streamline future feature development and collaboration. Leveraged C#, YAML, and Unity’s asset management tools to create a maintainable package structure, including editor and runtime assemblies, meta files, and documentation. Validated the asset import workflow by introducing a test prefab in the AmbroiseCorentin/2025_05_15_ArtTechnoXR repository, then executed a controlled rollback to preserve main-branch stability. Demonstrated disciplined use of version control and thorough documentation practices, laying the groundwork for efficient onboarding and iterative development in a collaborative game development environment.
Established the ArtTechnoXR foundation: project scaffolding, Unity package structure, and repository readiness to accelerate feature development. Executed a targeted import test to validate asset flow and implemented a rollback to ensure stability after testing, setting a solid platform for future iterations and collaborations.
Established the ArtTechnoXR foundation: project scaffolding, Unity package structure, and repository readiness to accelerate feature development. Executed a targeted import test to validate asset flow and implemented a rollback to ensure stability after testing, setting a solid platform for future iterations and collaborations.

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