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Snedski

PROFILE

Snedski

Developed the foundational scaffolding for the ArtTechnoXR project, establishing a structured Unity package and initializing the repository to streamline future feature development and collaboration. Leveraged C#, YAML, and Unity’s asset management tools to create a maintainable package structure, including editor and runtime assemblies, meta files, and documentation. Validated the asset import workflow by introducing a test prefab in the AmbroiseCorentin/2025_05_15_ArtTechnoXR repository, then executed a controlled rollback to preserve main-branch stability. Demonstrated disciplined use of version control and thorough documentation practices, laying the groundwork for efficient onboarding and iterative development in a collaborative game development environment.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

7Total
Bugs
1
Commits
7
Features
1
Lines of code
520
Activity Months1

Work History

May 2025

7 Commits • 1 Features

May 1, 2025

Established the ArtTechnoXR foundation: project scaffolding, Unity package structure, and repository readiness to accelerate feature development. Executed a targeted import test to validate asset flow and implemented a rollback to ensure stability after testing, setting a solid platform for future iterations and collaborations.

Activity

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Quality Metrics

Correctness94.2%
Maintainability94.2%
Architecture88.6%
Performance88.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSONMarkdownUnity Meta LanguageYAML

Technical Skills

Asset ManagementDocumentationGame DevelopmentRevert OperationUnityUnity Asset ManagementUnity Package DevelopmentVersion Control

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

AmbroiseCorentin/2025_05_15_ArtTechnoXR

May 2025 May 2025
1 Month active

Languages Used

C#JSONMarkdownUnity Meta LanguageYAML

Technical Skills

Asset ManagementDocumentationGame DevelopmentRevert OperationUnityUnity Asset Management