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Jojocalvo

PROFILE

Jojocalvo

Contributed to the AmbroiseCorentin/2025_05_15_ArtTechnoXR repository by building and refining 3D environments, focusing on asset integration, level design, and visual fidelity. Over three months, delivered nine features and resolved eleven bugs, enhancing onboarding through documentation and improving maintainability with structured asset management. Used Unity Engine, C#, and ShaderLab to implement lighting adjustments, material enhancements, and XR interaction fixes, while stabilizing camera and rendering pipelines. Addressed data persistence issues and optimized scene layouts, resulting in a more reliable and visually cohesive project. The work emphasized clear documentation, efficient file organization, and iterative improvements to support ongoing development and collaboration.

Overall Statistics

Feature vs Bugs

45%Features

Repository Contributions

58Total
Bugs
11
Commits
58
Features
9
Lines of code
52,025
Activity Months3

Work History

July 2025

47 Commits • 5 Features

Jul 1, 2025

July 2025 performance summary for AmbroiseCorentin/2025_05_15_ArtTechnoXR: Stabilized XR start point and terrain interactions, hardened camera and rendering pipeline, and enhanced environment visuals. Delivered a universal skybox and resolved data persistence for Flo, with targeted shader/skybox fixes and scene cleanups improving reliability and maintainability.

June 2025

4 Commits • 2 Features

Jun 1, 2025

June 2025: Completed two major feature deliveries in AmbroiseCorentin/2025_05_15_ArtTechnoXR, emphasizing project maintainability and visual fidelity. No critical defects fixed; system stability preserved. Prepared codebase and assets for upcoming feature work and performance improvements.

May 2025

7 Commits • 2 Features

May 1, 2025

May 2025 performance summary for AmbroiseCorentin/2025_05_15_ArtTechnoXR. Delivered foundational project documentation and a major level-asset expansion to improve onboarding, collaboration, and visual fidelity. Achievements include establishing a project ReadMe bootstrap, expanding GokuHouse with new prefabs and textures, and refining terrain, skybox, and scene layout. The work strengthens the asset pipeline, accelerates future development, and demonstrates solid Unity-like asset management and documentation practices. Business value includes faster ramp-up for new contributors, clearer project scope, and a more polished environment ready for subsequent sprints.

Activity

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Quality Metrics

Correctness82.0%
Maintainability82.4%
Architecture75.6%
Performance70.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#MarkdownShaderLabUnityUnity AssetUnity Asset FilesUnity Asset MetaUnity SceneUnity ShaderLabYAML

Technical Skills

3D Art3D Asset Integration3D Asset Management3D Environment Art3D Environment Setup3D Modeling3D RenderingAsset CleanupAsset IntegrationAsset ManagementDocumentationFile ManagementGame DevelopmentGraphics ProgrammingLevel Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

AmbroiseCorentin/2025_05_15_ArtTechnoXR

May 2025 Jul 2025
3 Months active

Languages Used

C#MarkdownUnityUnity AssetUnity Asset FilesYAMLShaderLabUnity Asset Meta

Technical Skills

3D Asset Integration3D Environment Art3D ModelingAsset IntegrationDocumentationGame Development