
Worked on ARF-SS13/coyote-bayou and ARF-SS13/Foxybar2, delivering nine features over three months focused on game development, level design, and asset management. Enhanced map environments by adding new structures, updating icon assets, and removing visual clutter to improve clarity and immersion. Implemented user experience improvements and gameplay balance in Foxybar2, including a refactor of gene modification logic and expansion of cosmetic options. Employed DM scripting and JavaScript for both client- and server-side development, emphasizing code cleanup, documentation management, and maintainability. All changes were traceable through commits, supporting easier QA and future updates while minimizing regression risk across repositories.
January 2025 monthly summary for ARF-SS13/coyote-bayou. Delivered asset-level enhancements and environment visual cleanup that improve UI clarity and map aesthetics with minimal risk to code. Key work consisted of updating greyscale human part icon assets and removing dirt decals across maps. No code logic changes were required; changes are limited to binary assets and environment textures, enabling faster iteration and easier QA verification.
January 2025 monthly summary for ARF-SS13/coyote-bayou. Delivered asset-level enhancements and environment visual cleanup that improve UI clarity and map aesthetics with minimal risk to code. Key work consisted of updating greyscale human part icon assets and removing dirt decals across maps. No code logic changes were required; changes are limited to binary assets and environment textures, enabling faster iteration and easier QA verification.
December 2024 monthly summary for ARF-SS13/Foxybar2. Delivered UX improvements, content expansions, and balance refinements to enhance player experience and maintainability. Notable work includes a refactor of gene_modder.dm to simplify seed/gene disk handling; updating donor kit contents to broaden donor offerings; adding a new in-game emote 'gurp' with sound; expanding loadout/cosmetics with new subcategories and items across multiple slots; implementing gameplay balance and item gating by adjusting reagents and toggling certain seed/item spawns; and maintenance tasks such as log reduction and asset updates (Lumi fix). No major bugs fixed this month; focus was on delivering value through robust features and code hygiene. Technologies demonstrated: BYOND DM scripting, extensive refactoring, UX-driven design, content creation, asset management, and documentation cleanliness.
December 2024 monthly summary for ARF-SS13/Foxybar2. Delivered UX improvements, content expansions, and balance refinements to enhance player experience and maintainability. Notable work includes a refactor of gene_modder.dm to simplify seed/gene disk handling; updating donor kit contents to broaden donor offerings; adding a new in-game emote 'gurp' with sound; expanding loadout/cosmetics with new subcategories and items across multiple slots; implementing gameplay balance and item gating by adjusting reagents and toggling certain seed/item spawns; and maintenance tasks such as log reduction and asset updates (Lumi fix). No major bugs fixed this month; focus was on delivering value through robust features and code hygiene. Technologies demonstrated: BYOND DM scripting, extensive refactoring, UX-driven design, content creation, asset management, and documentation cleanliness.
October 2024 monthly summary focusing on ARF-SS13/coyote-bayou map enhancements for Newboston-Upper and Newboston. Highlights include new structural assets and improved interactivity, with traceable commits and business impact.
October 2024 monthly summary focusing on ARF-SS13/coyote-bayou map enhancements for Newboston-Upper and Newboston. Highlights include new structural assets and improved interactivity, with traceable commits and business impact.

Overview of all repositories you've contributed to across your timeline