
Worked on the ARF-SS13/Foxybar2 repository to expand and refine the jam system, introducing new strawberry, raspberry, and lemon jam flavors while standardizing assets and sizing for consistency. Leveraged DM and object-oriented programming to implement these features, focusing on asset management and code refactoring to ensure maintainability. Addressed a critical bug in the respawn mechanism, restricting its use to players with DEAD status to improve gameplay reliability. Enhanced the user experience by updating sprites and correcting spelling throughout the jam system. The work delivered both new gameplay depth and improved system stability within a focused, high-quality development cycle.
December 2024 was highlighted by a richer jam system and a key reliability fix, delivering business value through expanded gameplay depth and improved stability for Foxybar2 (ARF-SS13). The team shipped new flavor options, standardized assets and sizing, and tightened the respawn flow to reduce edge-case bugs and UX friction, while applying consistent UI/asset polish across the jam system.
December 2024 was highlighted by a richer jam system and a key reliability fix, delivering business value through expanded gameplay depth and improved stability for Foxybar2 (ARF-SS13). The team shipped new flavor options, standardized assets and sizing, and tightened the respawn flow to reduce edge-case bugs and UX friction, while applying consistent UI/asset polish across the jam system.

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