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Arche-san

PROFILE

Arche-san

Developed and delivered the EntityPath Visuals and Event Sequencer feature for the S-oul/AstroCube_Team_05 repository, focusing on enhancing event-driven gameplay through new path rendering and sequencing capabilities. Leveraged Unity Engine, Shader Graph, and C# to create a custom EntityPath material and integrate Wwise events, enabling complex sequences that combine movement, camera shake, and sound. Refined existing player movement logic to support sequencer-driven workflows, laying the foundation for more immersive, path-based experiences. The work emphasized modularity and extensibility, providing a robust framework for future visual effects and audio integration within the game’s evolving event system.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
12,978
Activity Months1

Work History

April 2025

1 Commits • 1 Features

Apr 1, 2025

April 2025 monthly focus: Delivery of the EntityPath Visuals and Event Sequencer feature for S-oul/AstroCube_Team_05, with new path visuals and a sequencer integrating game actions and Wwise events for complex sequences; introduced camera shake, movement, and sound event scripts; refined existing movement logic to support sequencer-driven gameplay. This work lays the groundwork for richer event-driven gameplay and more immersive path-based experiences.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#ShaderLabYAML

Technical Skills

Game DevelopmentSequencingShader GraphUnity EngineVisual EffectsWwise Integration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

S-oul/AstroCube_Team_05

Apr 2025 Apr 2025
1 Month active

Languages Used

C#ShaderLabYAML

Technical Skills

Game DevelopmentSequencingShader GraphUnity EngineVisual EffectsWwise Integration