
Developed and delivered the EntityPath Visuals and Event Sequencer feature for the S-oul/AstroCube_Team_05 repository, focusing on enhancing event-driven gameplay through new path rendering and sequencing capabilities. Leveraged Unity Engine, Shader Graph, and C# to create a custom EntityPath material and integrate Wwise events, enabling complex sequences that combine movement, camera shake, and sound. Refined existing player movement logic to support sequencer-driven workflows, laying the foundation for more immersive, path-based experiences. The work emphasized modularity and extensibility, providing a robust framework for future visual effects and audio integration within the game’s evolving event system.
April 2025 monthly focus: Delivery of the EntityPath Visuals and Event Sequencer feature for S-oul/AstroCube_Team_05, with new path visuals and a sequencer integrating game actions and Wwise events for complex sequences; introduced camera shake, movement, and sound event scripts; refined existing movement logic to support sequencer-driven gameplay. This work lays the groundwork for richer event-driven gameplay and more immersive path-based experiences.
April 2025 monthly focus: Delivery of the EntityPath Visuals and Event Sequencer feature for S-oul/AstroCube_Team_05, with new path visuals and a sequencer integrating game actions and Wwise events for complex sequences; introduced camera shake, movement, and sound event scripts; refined existing movement logic to support sequencer-driven gameplay. This work lays the groundwork for richer event-driven gameplay and more immersive path-based experiences.

Overview of all repositories you've contributed to across your timeline