EXCEEDS logo
Exceeds
Daphné

PROFILE

Daphné

Over three months, contributed to Haiito92/PlatinumA3 and S-oul/AstroCube_Team_05 by delivering four features focused on level design, asset integration, and visual polish. Work included building new levels with standardized geometry and input mapping, integrating lever mechanics for consistent gameplay, and refining asset placement for maintainability. On AstroCube_Team_05, developed shader-based gold tile effects and ambient lighting systems, enhancing scene realism and UI interaction fidelity. Leveraged Unity, C#, and HLSL to implement material creation, particle systems, and shader development. The approach emphasized incremental commits, robust content pipelines, and end-to-end feature delivery, supporting release readiness and improved player experience across projects.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

13Total
Bugs
0
Commits
13
Features
4
Lines of code
21,653
Activity Months3

Work History

June 2025

5 Commits • 2 Features

Jun 1, 2025

In June 2025, delivered two major visual enhancements for S-oul/AstroCube_Team_05 that increase visual polish, ambience, and designer control while addressing UI interaction inconsistencies. The work focused on shader-based gold tile effects and ambient lighting systems, accelerating design iteration and improving user engagement across scenes.

December 2024

6 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for Haiito92/PlatinumA3 focused on delivering cohesive level content and the lever mechanic integration across LD_NiveauDaphné and related maps. The month emphasizes business value through standardized level design, improved player experience, and maintainable content updates across levels, with incremental commits driving steady progress.

November 2024

2 Commits • 1 Features

Nov 1, 2024

November 2024: Haiito92/PlatinumA3 progressed toward release readiness by delivering the New Level LD_NiveauDaphné, including asset integration and level design completion. The work features binary assets for the level, input mapping configurations, and level map files to establish the environment, with level design assets finalized in the Content directory to signal readiness for testing and potential release. No major bugs fixed for this repo this month based on available data. The effort strengthens the content pipeline and demonstrates end-to-end level setup, from asset integration to environment mapping, contributing to milestone advancement and improved readiness for demos and QA.

Activity

Loading activity data...

Quality Metrics

Correctness73.8%
Maintainability73.8%
Architecture73.8%
Performance69.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#HLSLShaderLabUnity Shader LanguageUnreal Engine AssetYAML

Technical Skills

3D ArtAsset ManagementGame DevelopmentLevel DesignMaterial CreationParticle SystemsShader DevelopmentUnityUnity Engine

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

Haiito92/PlatinumA3

Nov 2024 Dec 2024
2 Months active

Languages Used

Unreal Engine Asset

Technical Skills

Asset ManagementGame DevelopmentLevel Design

S-oul/AstroCube_Team_05

Jun 2025 Jun 2025
1 Month active

Languages Used

C#HLSLShaderLabUnity Shader LanguageYAML

Technical Skills

3D ArtGame DevelopmentMaterial CreationParticle SystemsShader DevelopmentUnity