
Over three months, contributed to Haiito92/PlatinumA3 and S-oul/AstroCube_Team_05 by delivering four features focused on level design, asset integration, and visual polish. Work included building new levels with standardized geometry and input mapping, integrating lever mechanics for consistent gameplay, and refining asset placement for maintainability. On AstroCube_Team_05, developed shader-based gold tile effects and ambient lighting systems, enhancing scene realism and UI interaction fidelity. Leveraged Unity, C#, and HLSL to implement material creation, particle systems, and shader development. The approach emphasized incremental commits, robust content pipelines, and end-to-end feature delivery, supporting release readiness and improved player experience across projects.
In June 2025, delivered two major visual enhancements for S-oul/AstroCube_Team_05 that increase visual polish, ambience, and designer control while addressing UI interaction inconsistencies. The work focused on shader-based gold tile effects and ambient lighting systems, accelerating design iteration and improving user engagement across scenes.
In June 2025, delivered two major visual enhancements for S-oul/AstroCube_Team_05 that increase visual polish, ambience, and designer control while addressing UI interaction inconsistencies. The work focused on shader-based gold tile effects and ambient lighting systems, accelerating design iteration and improving user engagement across scenes.
December 2024 monthly summary for Haiito92/PlatinumA3 focused on delivering cohesive level content and the lever mechanic integration across LD_NiveauDaphné and related maps. The month emphasizes business value through standardized level design, improved player experience, and maintainable content updates across levels, with incremental commits driving steady progress.
December 2024 monthly summary for Haiito92/PlatinumA3 focused on delivering cohesive level content and the lever mechanic integration across LD_NiveauDaphné and related maps. The month emphasizes business value through standardized level design, improved player experience, and maintainable content updates across levels, with incremental commits driving steady progress.
November 2024: Haiito92/PlatinumA3 progressed toward release readiness by delivering the New Level LD_NiveauDaphné, including asset integration and level design completion. The work features binary assets for the level, input mapping configurations, and level map files to establish the environment, with level design assets finalized in the Content directory to signal readiness for testing and potential release. No major bugs fixed for this repo this month based on available data. The effort strengthens the content pipeline and demonstrates end-to-end level setup, from asset integration to environment mapping, contributing to milestone advancement and improved readiness for demos and QA.
November 2024: Haiito92/PlatinumA3 progressed toward release readiness by delivering the New Level LD_NiveauDaphné, including asset integration and level design completion. The work features binary assets for the level, input mapping configurations, and level map files to establish the environment, with level design assets finalized in the Content directory to signal readiness for testing and potential release. No major bugs fixed for this repo this month based on available data. The effort strengthens the content pipeline and demonstrates end-to-end level setup, from asset integration to environment mapping, contributing to milestone advancement and improved readiness for demos and QA.

Overview of all repositories you've contributed to across your timeline