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Kasper Arnklit Frandsen

PROFILE

Kasper Arnklit Frandsen

Contributed to the godotengine/godot repository by delivering editor features and workflow improvements focused on 2D graphics, animation, and UI/UX design. Over eight months, implemented undo/redo for the Texture Region Editor, asset navigation enhancements, and visual gizmos for 2D particle emission shapes, all using C++ and editor plugin development. Enhanced animation workflows with track filtering, quick-select navigation, axis snapping, and improved visual feedback for keyframes. Addressed usability issues through bug fixes such as key clipping and scaling behavior. Collaborated on region editor improvements, emphasizing precision and accessibility. Demonstrated disciplined version control, cross-functional collaboration, and a commitment to iterative, user-focused development.

Overall Statistics

Feature vs Bugs

85%Features

Repository Contributions

14Total
Bugs
2
Commits
14
Features
11
Lines of code
7,483,430
Activity Months8

Work History

March 2026

1 Commits • 1 Features

Mar 1, 2026

March 2026 monthly summary for godotengine/godot: Implemented Region Editor moving and ratio-locked scaling features to enhance precision and control in object manipulation, delivering a more predictable layout workflow for designers. Delivered in commit 02e812647e446d66ad2335caf364dfdfad7f4378 (Add moving and ratio-locked scaling to the region editor). Co-authored by Mikael Hermansson. No major bugs reported in the provided data. Technologies demonstrated include editor tooling, C++/GUI integration, and collaborative software delivery.

December 2025

2 Commits • 1 Features

Dec 1, 2025

December 2025 monthly summary for godotengine/godot focusing on editor usability and reliability in the Animation Track Editor. Delivered two targeted changes that improve the animation editing workflow and visual precision, contributing to a smoother authoring experience for users.

April 2025

4 Commits • 2 Features

Apr 1, 2025

April 2025 monthly summary: Focused on improving animation editing precision, script discovery, and UX responsiveness in Godot Editor. Delivered key features for animation workflow, enhanced script searchability, and fixed scaling behavior to align with user expectations. The work reduces editing time, improves accuracy, and strengthens overall editor usability, contributing to higher quality releases.

March 2025

2 Commits • 2 Features

Mar 1, 2025

March 2025: Focused improvements to the Godot editor's animation tooling, delivering UX-focused features that streamline animation workflows and strengthen the editor's capabilities for artists and developers.

February 2025

2 Commits • 2 Features

Feb 1, 2025

February 2025 — Godot Editor enhancements focused on Animation workflow usability. Key features delivered: - Animation Editor Track Filtering: adds a filter input to search tracks by name or property, improving navigation in complex animations. Commit: 6bb7536d2473eb00022fb42e757d018df2c18115. - Animation Player Editor List Node Quick-Select: adds a quick-select icon in the Animation Player Editor list to navigate to nodes via the scene when clicked, speeding node access and workflow. Commit: fe9cca8d03e14f6f8da874f7569cf558ec09b86e. Impact: these editor enhancements reduce time spent locating animation tracks and nodes, streamline iteration cycles, and boost animator productivity. Skills demonstrated: editor UI design and implementation, integration with the animation pipeline, commit-driven development, and cross-functional collaboration with UX considerations.

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025 – Godot engine: Key feature delivered: Visual gizmos for 2D particle system emission shapes in the editor, with show/hide controls for CPU and GPU systems and adjusted selection handling. Major bugs fixed: None documented for this repo this month. Overall impact: Enhances editor usability for 2D particle design, enabling faster iteration and more accurate emission shape validation, reducing debugging effort. Technologies/skills demonstrated: Editor gizmo development, Particles2D integration, CPU/GPU visualization toggles, improved selection handling. Commit-driven delivery: 03812fde8a7b5f319721f66fca9fca85ca9ba69b.

December 2024

1 Commits • 1 Features

Dec 1, 2024

December 2024: Focused on improving asset navigation in the Godot Editor within godotengine/godot. Delivered a key editor enhancement: a 'Show in FileSystem' right-click option in the SpriteFrames editor to jump directly to the file path of the selected sprite frame. This reduces asset lookup time, accelerates 2D asset pipelines, and enhances editor usability. Major bugs fixed: None reported this month. Overall impact: faster iteration, improved developer productivity, and a foundation for broader in-editor navigation features. Technologies/skills demonstrated: C++ editor tooling, UI/UX integration in the Godot Editor, and disciplined version-control practices as evidenced by the commit ebf96816689d31bad65fcfb4df319d1c9a5cd8b2.

November 2024

1 Commits • 1 Features

Nov 1, 2024

November 2024 (godotengine/godot): Delivered an editor UX improvement by implementing undo/redo for the Texture Region Editor with shortcut handling. This feature enhances editing reliability and accessibility for texture region workflows. Major bugs fixed: undo/redo behavior corrected for the texture region editor (commit a72157c45620b55baefbcfec83c5d169de30e3a0). No additional high-severity issues addressed this month. Overall impact: faster, more reliable texture region editing, reduced editing errors, and stronger editor capabilities. Technologies demonstrated: editor tooling, undo/redo stack management, keyboard shortcut integration, and Git-based collaboration.

Activity

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Quality Metrics

Correctness98.6%
Maintainability82.8%
Architecture82.8%
Performance82.8%
AI Usage21.4%

Skills & Technologies

Programming Languages

C++

Technical Skills

2D graphicsC++C++ programmingUI designUI developmentUI/UX designalgorithm designanimation developmentanimation editinganimation systemseditor plugin developmenteditor toolsgame developmentsoftware development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

Nov 2024 Mar 2026
8 Months active

Languages Used

C++

Technical Skills

C++editor plugin developmentgame developmentUI development2D graphicseditor tools