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BeToVan1

PROFILE

Betovan1

Contributed to the GamePlayFirst repository by building the foundation of a Trick System in Unity, enabling wall-based tricks and designer-controlled gating to specific in-game surfaces. Developed robust input handling and controller integration using C# scripting, supporting both keyboard and gamepad configurations for flexible gameplay. Enhanced the trick scoring system with floating-point logic, configurable values, and serialization for future extensibility. Focused on animation control, refactoring timing and input responsiveness to ensure accurate trick execution under real gameplay conditions. Maintained high code quality through targeted bug fixes and clear commit history, emphasizing reliability and iterative testing throughout the development process.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

21Total
Bugs
1
Commits
21
Features
3
Lines of code
1,710
Activity Months2

Your Network

4 people

Work History

August 2025

2 Commits

Aug 1, 2025

Concise monthly summary for 2025-08 focused on AdrianVizc/GamePlayFirst: Delivered critical fixes to Trick animations, improving timing accuracy and input responsiveness. Refactored animation triggering to stabilize trick execution under real gameplay conditions. Code changes emphasize reliability and faster iteration with clear commit history.

July 2025

19 Commits • 3 Features

Jul 1, 2025

July 2025 performance summary for AdrianVizc/GamePlayFirst: Delivered the foundation of the Trick System with wall-trick support and a dedicated testing scene, enabling designer gating of tricks to rails and walls. Implemented comprehensive Trick Input and Controls Enhancements, including arrow-key input, trick-to-control mapping, and controller compatibility. Strengthened Trick Scoring with floating-point points, end-of-trick logic, configurable values, and robust bug fixes, plus data naming and serialization polish. These updates establish a solid gameplay loop, improve cross-device input reliability, and set the project up for iterative testing and tuning.

Activity

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Quality Metrics

Correctness79.6%
Maintainability81.4%
Architecture67.2%
Performance73.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Scene

Technical Skills

AnimationAnimation ControlC#C# ScriptingController IntegrationGame DevelopmentInput ConfigurationInput HandlingInput ManagementScriptingUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

AdrianVizc/GamePlayFirst

Jul 2025 Aug 2025
2 Months active

Languages Used

C#UnityUnity AssetUnity Scene

Technical Skills

AnimationC#C# ScriptingController IntegrationGame DevelopmentInput Configuration