
Contributed to the GamePlayFirst repository by developing and refining gameplay, cutscene, and visual features over a two-month period, with a focus on stability, user experience, and asset workflow. Leveraged Unity and C# to enhance the cutscene system, implement spline-based camera paths, and introduce new animations and level content, improving narrative pacing and scene clarity. Addressed asset management and prefab system bugs, streamlining asset integration and reusability. In the following month, concentrated on test scene asset refinement to support QA validation and visualization fidelity, demonstrating disciplined version control and targeted feature delivery to ensure reliable, reproducible results for stakeholders and testers.
August 2025 — focused on QA readiness and visualization fidelity for the GamePlayFirst test scene. Delivered extensive test-scene asset refinements and streamlined the asset workflow to improve QA validation, reproducibility, and stakeholder visibility.
August 2025 — focused on QA readiness and visualization fidelity for the GamePlayFirst test scene. Delivered extensive test-scene asset refinements and streamlined the asset workflow to improve QA validation, reproducibility, and stakeholder visibility.
July 2025 — AdrianVizc/GamePlayFirst: Delivered a cohesive suite of gameplay, cutscene, and visuals features with robust stability improvements and camera enhancements. Focused on real business value by improving user experience, narrative pacing, and environment clarity, while strengthening asset pipelines and reusability through prefab system updates.
July 2025 — AdrianVizc/GamePlayFirst: Delivered a cohesive suite of gameplay, cutscene, and visuals features with robust stability improvements and camera enhancements. Focused on real business value by improving user experience, narrative pacing, and environment clarity, while strengthening asset pipelines and reusability through prefab system updates.

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