
Contributed to the WildRumble repository by building core gameplay features and expanding the game world over a two-month period. Developed and integrated 3D animal models, FBX-based animations, and AI-driven predator NPCs using Unity and C#. Established repeatable workflows for asset import, animation integration, and scene management, enabling efficient prototyping and QA. Created new environments, including a LevelThree area and an expanded zoo with interactive elements such as lion NPCs and zoo keeper animations. Focused on asset organization and environment setup to support immersive gameplay, leveraging skills in 3D modeling, AI programming, and Unity Engine to enhance player engagement.
December 2024 monthly summary for xIFrostyIx/WildRumble focused on expanding the game world with immersive NPCs and supporting animation/assets pipelines. Delivered a new zoo environment, interactive predator NPCs, and keeper animation assets, aligning with business goals of increased player engagement and world realism.
December 2024 monthly summary for xIFrostyIx/WildRumble focused on expanding the game world with immersive NPCs and supporting animation/assets pipelines. Delivered a new zoo environment, interactive predator NPCs, and keeper animation assets, aligning with business goals of increased player engagement and world realism.
November 2024 monthly summary for xIFrostyIx/WildRumble focusing on delivering core gameplay content and environment groundwork to accelerate prototyping, QA, and future content. Key work includes animal models integration, new animations, and LevelThree environment setup. These efforts extend the game world and enable richer testing scenarios while establishing repeatable workflows for asset import and scene management.
November 2024 monthly summary for xIFrostyIx/WildRumble focusing on delivering core gameplay content and environment groundwork to accelerate prototyping, QA, and future content. Key work includes animal models integration, new animations, and LevelThree environment setup. These efforts extend the game world and enable richer testing scenarios while establishing repeatable workflows for asset import and scene management.

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