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Schmuckerton

PROFILE

Schmuckerton

Over a three-month period, contributed to the WildRumble repository by building and refining core gameplay systems, animation pipelines, and narrative cutscenes using Unity and C#. Delivered thirty features and resolved six bugs, focusing on asset integration, AI programming, and 3D animation to enhance player immersion and scene richness. Developed a robust rifle animation system with input-driven transitions, implemented animal AI behaviors, and integrated diverse wildlife assets. Advanced cutscene sequencing and environment art, enabling smoother storytelling and stable alpha builds. Applied object-oriented programming and Unity Timeline to organize assets, manage scenes, and streamline the import pipeline for future content scalability.

Overall Statistics

Feature vs Bugs

83%Features

Repository Contributions

56Total
Bugs
6
Commits
56
Features
30
Lines of code
516,161
Activity Months3

Work History

December 2024

23 Commits • 15 Features

Dec 1, 2024

December 2024 monthly summary for xIFrostyIx/WildRumble: Delivered key narrative and world-building assets, advanced cutscene progression, and improved animation and input systems. Focused on business value by enabling richer scenes, smoother storytelling, and a more stable gameplay experience for the alpha build.

November 2024

32 Commits • 14 Features

Nov 1, 2024

November 2024 monthly summary for xIFrostyIx/WildRumble. Focused on delivering core gameplay features, stabilizing the import pipeline, and laying the foundation for future content through robust asset organization, test-scene scaffolding, and FPS systems.

October 2024

1 Commits • 1 Features

Oct 1, 2024

Month: 2024-10 | Repository: xIFrostyIx/WildRumble | Focus: Rifle Animation System Enhancement. Delivered a comprehensive upgrade to weapon animation by adding new animation states and transitions for aiming down sights (ADS), shooting, reloading, and weapon raise/lower. Updated script triggers to drive animations via input buttons/key presses, improving visual feedback for weapon handling and player immersion.

Activity

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Quality Metrics

Correctness84.0%
Maintainability83.6%
Architecture82.2%
Performance75.4%
AI Usage21.0%

Skills & Technologies

Programming Languages

C#FBXUnityUnity AssetUnity Asset ImportUnity Scene DataUnity Scene DescriptionUnity TimelineUnity YAMLYAML

Technical Skills

3D Animation3D ModelingAIAI BehaviorAI ProgrammingAnimationAnimation IntegrationAnimation OrganizationAsset IntegrationAsset ManagementAsset PlacementC#Character DesignCutscene ImplementationEnvironment Art

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

xIFrostyIx/WildRumble

Oct 2024 Dec 2024
3 Months active

Languages Used

C#UnityFBXUnity AssetUnity Scene DataUnity YAMLYAMLUnity Asset Import

Technical Skills

AnimationC#Game DevelopmentUnity Engine3D Animation3D Modeling