
Worked on the UQcsse3200/2025-studio-4 repository to deliver a new player scoring system, replacing the legacy approach with a dedicated PlayerScoreComponent. This involved refactoring enemy factories to award points through the new component, removing dependencies on the obsolete ScoreService, and consolidating score logic for maintainability. The implementation used Java and applied component-based architecture and event handling to ensure real-time score updates. UI enhancements included displaying the total score and a trophy indicator on the main game screen, with updates triggered by in-game events. The work focused on reliability, clear player feedback, and streamlined integration within the existing game framework.
Monthly Summary for 2025-09 focused on delivering a robust player scoring system and UI improvements in UQcsse3200/2025-studio-4. The work centers on replacing the legacy scoring approach with a dedicated, component-based solution, ensuring reliability, maintainability, and clear business value through visible player feedback and streamlined UI.
Monthly Summary for 2025-09 focused on delivering a robust player scoring system and UI improvements in UQcsse3200/2025-studio-4. The work centers on replacing the legacy scoring approach with a dedicated, component-based solution, ensuring reliability, maintainability, and clear business value through visible player feedback and streamlined UI.

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