
Contributed to UQcsse3200/2025-studio-4 by developing gameplay features and UI enhancements focused on player onboarding, balance, and customization. Built a hero ultimate ability system with UI feedback, duration tracking, and activation-state management, and introduced a hero selection screen with navigation and service integration for pre-game choice. Improved input handling by refactoring the InputMultiplexer and clarifying cleanup logic, while expanding unit tests using JUnit and Mockito to ensure robust behavior. Delivered UI upgrades including an instruction banner, customization options, and layout fixes, and refined localization and code quality. Work emphasized maintainability, clear ownership, and stability using Java and component-based architecture.
October 2025 focused on onboarding, balance, and UI improvements for UQcsse3200/2025-studio-4. Delivered an upgrade menu instruction banner for clearer controls and hero abilities, clarified engineer placement rules with updated guides and a game-start guide, and completed a major UI/UX overhaul for hero customization and upgrade visuals. Also improved code quality and localization, refined starting stars and homepage UI state for better balance and first-impression, and stabilized input handling/game event broadcasting. These changes enhance player onboarding, balance stability, and maintainability, delivering measurable business value through reduced support queries and faster iteration cycles.
October 2025 focused on onboarding, balance, and UI improvements for UQcsse3200/2025-studio-4. Delivered an upgrade menu instruction banner for clearer controls and hero abilities, clarified engineer placement rules with updated guides and a game-start guide, and completed a major UI/UX overhaul for hero customization and upgrade visuals. Also improved code quality and localization, refined starting stars and homepage UI state for better balance and first-impression, and stabilized input handling/game event broadcasting. These changes enhance player onboarding, balance stability, and maintainability, delivering measurable business value through reduced support queries and faster iteration cycles.
September 2025 summary for UQcsse3200/2025-studio-4: Implemented robust input handling during placement, delivered the Hero Ultimate Ability System with UI feedback and duration tracking, and introduced a Hero Selection Screen for pre-game hero choice. Time-remaining tracking function was added for hero skills, and tests were extended to cover double-damage behavior. These features, plus targeted refactors and improved test coverage, enhance gameplay stability, onboarding, and depth while maintaining maintainability and clear ownership of code changes.
September 2025 summary for UQcsse3200/2025-studio-4: Implemented robust input handling during placement, delivered the Hero Ultimate Ability System with UI feedback and duration tracking, and introduced a Hero Selection Screen for pre-game hero choice. Time-remaining tracking function was added for hero skills, and tests were extended to cover double-damage behavior. These features, plus targeted refactors and improved test coverage, enhance gameplay stability, onboarding, and depth while maintaining maintainability and clear ownership of code changes.

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