
Chenxu Zhao developed and enhanced gameplay systems for the UQcsse3200/2025-studio-4 repository, focusing on user experience and maintainability. Over two months, Chenxu implemented a hero ultimate ability system with UI feedback, duration tracking, and robust input handling using Java and component-based architecture. He introduced a hero selection screen and upgrade menu instruction banner, improving onboarding and customization. By refactoring input processing and clarifying engineer placement rules, he stabilized game logic and reduced support needs. His work included expanding unit tests with JUnit and Mockito, updating localization, and overhauling UI elements, demonstrating depth in both feature delivery and code quality.

October 2025 focused on onboarding, balance, and UI improvements for UQcsse3200/2025-studio-4. Delivered an upgrade menu instruction banner for clearer controls and hero abilities, clarified engineer placement rules with updated guides and a game-start guide, and completed a major UI/UX overhaul for hero customization and upgrade visuals. Also improved code quality and localization, refined starting stars and homepage UI state for better balance and first-impression, and stabilized input handling/game event broadcasting. These changes enhance player onboarding, balance stability, and maintainability, delivering measurable business value through reduced support queries and faster iteration cycles.
October 2025 focused on onboarding, balance, and UI improvements for UQcsse3200/2025-studio-4. Delivered an upgrade menu instruction banner for clearer controls and hero abilities, clarified engineer placement rules with updated guides and a game-start guide, and completed a major UI/UX overhaul for hero customization and upgrade visuals. Also improved code quality and localization, refined starting stars and homepage UI state for better balance and first-impression, and stabilized input handling/game event broadcasting. These changes enhance player onboarding, balance stability, and maintainability, delivering measurable business value through reduced support queries and faster iteration cycles.
September 2025 summary for UQcsse3200/2025-studio-4: Implemented robust input handling during placement, delivered the Hero Ultimate Ability System with UI feedback and duration tracking, and introduced a Hero Selection Screen for pre-game hero choice. Time-remaining tracking function was added for hero skills, and tests were extended to cover double-damage behavior. These features, plus targeted refactors and improved test coverage, enhance gameplay stability, onboarding, and depth while maintaining maintainability and clear ownership of code changes.
September 2025 summary for UQcsse3200/2025-studio-4: Implemented robust input handling during placement, delivered the Hero Ultimate Ability System with UI feedback and duration tracking, and introduced a Hero Selection Screen for pre-game hero choice. Time-remaining tracking function was added for hero skills, and tests were extended to cover double-damage behavior. These features, plus targeted refactors and improved test coverage, enhance gameplay stability, onboarding, and depth while maintaining maintainability and clear ownership of code changes.
Overview of all repositories you've contributed to across your timeline