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Camriod_Core

PROFILE

Camriod_core

Worked on the Vanderlin-Tales-Of-Wine/Vanderlin repository to deliver three new features focused on gameplay depth and user experience. Developed updates to the RogueTest map, refining spawn logic and integrating new character customization options to streamline onboarding and improve early gameplay reliability. Enhanced the title screen by refreshing visual assets and updating references for consistent branding. Expanded the Abyssor patron system, refactoring backend mechanics for darkvision and beast sense while introducing new spells and items to enrich player choice. Leveraged BYOND, DM, and C++ for asset integration, backend development, and level design, demonstrating a focus on clean integration and maintainable code.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

4Total
Bugs
0
Commits
4
Features
3
Lines of code
202
Activity Months1

Work History

November 2024

4 Commits • 3 Features

Nov 1, 2024

November 2024 monthly update for Vanderlin project focused on delivering essential feature updates, stabilizing gameplay, and expanding player-facing systems. The month emphasized delivering high-value features with clean integration, reducing onboarding friction, and enhancing game depth through new mechanics and refreshed visuals.

Activity

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Quality Metrics

Correctness90.0%
Maintainability85.0%
Architecture85.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

DM

Technical Skills

Asset IntegrationBYONDBackend DevelopmentC++Game DevelopmentLevel Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Vanderlin-Tales-Of-Wine/Vanderlin

Nov 2024 Nov 2024
1 Month active

Languages Used

DM

Technical Skills

Asset IntegrationBYONDBackend DevelopmentC++Game DevelopmentLevel Design