
Worked on the Vanderlin-Tales-Of-Wine/Vanderlin repository to deliver three new features focused on gameplay depth and user experience. Developed updates to the RogueTest map, refining spawn logic and integrating new character customization options to streamline onboarding and improve early gameplay reliability. Enhanced the title screen by refreshing visual assets and updating references for consistent branding. Expanded the Abyssor patron system, refactoring backend mechanics for darkvision and beast sense while introducing new spells and items to enrich player choice. Leveraged BYOND, DM, and C++ for asset integration, backend development, and level design, demonstrating a focus on clean integration and maintainable code.
November 2024 monthly update for Vanderlin project focused on delivering essential feature updates, stabilizing gameplay, and expanding player-facing systems. The month emphasized delivering high-value features with clean integration, reducing onboarding friction, and enhancing game depth through new mechanics and refreshed visuals.
November 2024 monthly update for Vanderlin project focused on delivering essential feature updates, stabilizing gameplay, and expanding player-facing systems. The month emphasized delivering high-value features with clean integration, reducing onboarding friction, and enhancing game depth through new mechanics and refreshed visuals.

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