
In December 2025, this developer enhanced X11 event handling in both the godotengine/godot and Redot-Engine/redot-engine repositories to address input delay issues in GUI-heavy workflows. By lowering the X11 event thread timeout and introducing customizable timeout parameters, they enabled faster event polling and more responsive user interactions. Their work, implemented in C++ and leveraging event-driven programming and system programming skills, standardized timeout handling across both engines for consistent performance. The changes reduced input latency and improved user experience, while also establishing a scalable foundation for future performance optimization in X11 event processing. No bugs were fixed during this period.
December 2025: X11 event handling improvements across two engines to reduce input delay and boost responsiveness for GUI-heavy workflows. Implemented faster event polling by lowering the X11 event thread timeout and added customizable timeout parameters where applicable. Delivered as aligned changes across two repositories, paving the way for centralized tuning and easier future optimization.
December 2025: X11 event handling improvements across two engines to reduce input delay and boost responsiveness for GUI-heavy workflows. Implemented faster event polling by lowering the X11 event thread timeout and added customizable timeout parameters where applicable. Delivered as aligned changes across two repositories, paving the way for centralized tuning and easier future optimization.

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