
Over a three-month period, contributed to the RageRooster repository by building and integrating advanced visual and audio systems in Unity. Developed a modular Tornado VFX System using Shader Graph and Visual Effects Graph, enabling reusable tornado and fire tornado effects across scenes. Led FMOD audio integration, synchronizing sound cues with animation events to enhance player feedback and immersion. Established a scalable audio pipeline with ambient and SFX capabilities, including forest ambience and destructible object sounds. Emphasized asset management, iterative testing, and rollback strategies to maintain build stability, demonstrating depth in C#, Unity Engine, FMOD, and cross-disciplinary game development workflows.
April 2025 performance summary for CBowneUCF/RageRooster: Delivered a robust FMOD-based audio system with ambient and SFX capabilities, established a build-ready audio pipeline, and implemented forest ambience testing and parameter configuration. Core work also included audio implementation and setup (core system, ambience wiring, and prefab wiring), plus targeted audio content enhancements (destructible sounds, final boss sounds, and related SFX tuning). Stability was improved through a controlled Reverts and Rollback cleanup to restore a stable integration state and protect the build. This work drives higher player immersion, faster iteration cycles, and a scalable audio framework for ongoing content updates, with demonstrated skills across audio middleware, Unity-based integration, and audio asset management.
April 2025 performance summary for CBowneUCF/RageRooster: Delivered a robust FMOD-based audio system with ambient and SFX capabilities, established a build-ready audio pipeline, and implemented forest ambience testing and parameter configuration. Core work also included audio implementation and setup (core system, ambience wiring, and prefab wiring), plus targeted audio content enhancements (destructible sounds, final boss sounds, and related SFX tuning). Stability was improved through a controlled Reverts and Rollback cleanup to restore a stable integration state and protect the build. This work drives higher player immersion, faster iteration cycles, and a scalable audio framework for ongoing content updates, with demonstrated skills across audio middleware, Unity-based integration, and audio asset management.
March 2025 performance summary for CBowneUCF/RageRooster: Delivered an integrated FMOD Audio system and synchronized animation cues to enhance player feedback and immersion. Implemented FMOD event updates and PlayOneShot triggers for combat and jump actions, and aligned animation clips with audio to ensure cohesive audiovisual cues. Completed integration work with a Main branch merge and documented changes. Key commits included Audio Implementation (Chris); Merge with Main + Adding Animation Events; and Fmod Emitter Events Editing. This work lays the foundation for scalable audio design and more responsive gameplay.
March 2025 performance summary for CBowneUCF/RageRooster: Delivered an integrated FMOD Audio system and synchronized animation cues to enhance player feedback and immersion. Implemented FMOD event updates and PlayOneShot triggers for combat and jump actions, and aligned animation clips with audio to ensure cohesive audiovisual cues. Completed integration work with a Main branch merge and documented changes. Key commits included Audio Implementation (Chris); Merge with Main + Adding Animation Events; and Fmod Emitter Events Editing. This work lays the foundation for scalable audio design and more responsive gameplay.
Monthly summary for 2025-01 focused on delivering the Tornado VFX System for RageRooster. Implemented tornado and fire tornado visuals through asset refactor, shader graphs, and VFX assets; integrated into the Chicken Coop scene. Conducted extensive testing and iterative refinements to ensure visual fidelity and performance. The work lays groundwork for asset reusability and future variants across scenes, supporting richer player experience and faster iteration.
Monthly summary for 2025-01 focused on delivering the Tornado VFX System for RageRooster. Implemented tornado and fire tornado visuals through asset refactor, shader graphs, and VFX assets; integrated into the Chicken Coop scene. Conducted extensive testing and iterative refinements to ensure visual fidelity and performance. The work lays groundwork for asset reusability and future variants across scenes, supporting richer player experience and faster iteration.

Overview of all repositories you've contributed to across your timeline