
Worked on a visual and layout overhaul for Forest Level 2 in the CBowneUCF/RageRooster repository, focusing on asset repositioning, scaling, renaming, and selective asset changes to enhance both aesthetics and gameplay flow. Applied skills in 3D Environment Art, Level Design, and Asset Management using Unity Engine and C#, ensuring visual consistency and maintainability for future development. The work was delivered through a disciplined sequence of seven commits, demonstrating careful version control and incremental validation. This approach improved user experience, aligned the level with design specifications, and established a foundation for rapid iteration and quality assurance in subsequent development cycles.
Month: 2025-03 | RageRooster (CBowneUCF) – Forest Level 2 Visual and Layout Enhancements Delivered a focused visual/layout overhaul for Forest Level 2, including asset repositioning, scaling, renaming, and selective addition/removal to improve aesthetics and gameplay flow. The work was implemented in CBowneUCF/RageRooster and compiled through a sequence of seven commits, culminating in a polished forest scene with clean merge hygiene.
Month: 2025-03 | RageRooster (CBowneUCF) – Forest Level 2 Visual and Layout Enhancements Delivered a focused visual/layout overhaul for Forest Level 2, including asset repositioning, scaling, renaming, and selective addition/removal to improve aesthetics and gameplay flow. The work was implemented in CBowneUCF/RageRooster and compiled through a sequence of seven commits, culminating in a polished forest scene with clean merge hygiene.

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