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Ahsin M.

PROFILE

Ahsin M.

Worked on a visual and layout overhaul for Forest Level 2 in the CBowneUCF/RageRooster repository, focusing on asset repositioning, scaling, renaming, and selective asset changes to enhance both aesthetics and gameplay flow. Applied skills in 3D Environment Art, Level Design, and Asset Management using Unity Engine and C#, ensuring visual consistency and maintainability for future development. The work was delivered through a disciplined sequence of seven commits, demonstrating careful version control and incremental validation. This approach improved user experience, aligned the level with design specifications, and established a foundation for rapid iteration and quality assurance in subsequent development cycles.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

7Total
Bugs
0
Commits
7
Features
1
Lines of code
594,703
Activity Months1

Work History

March 2025

7 Commits • 1 Features

Mar 1, 2025

Month: 2025-03 | RageRooster (CBowneUCF) – Forest Level 2 Visual and Layout Enhancements Delivered a focused visual/layout overhaul for Forest Level 2, including asset repositioning, scaling, renaming, and selective addition/removal to improve aesthetics and gameplay flow. The work was implemented in CBowneUCF/RageRooster and compiled through a sequence of seven commits, culminating in a polished forest scene with clean merge hygiene.

Activity

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Quality Metrics

Correctness68.6%
Maintainability68.6%
Architecture68.6%
Performance68.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetYAML

Technical Skills

3D Environment Art3D ModelingAsset ManagementAsset PlacementGame DevelopmentLevel DesignUnity EngineVersion Control

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CBowneUCF/RageRooster

Mar 2025 Mar 2025
1 Month active

Languages Used

C#UnityUnity AssetYAML

Technical Skills

3D Environment Art3D ModelingAsset ManagementAsset PlacementGame DevelopmentLevel Design