
Worked on the TheCodingForceUPSLP/marathon-quiz-game repository to enhance gameplay analytics by implementing per-question wrong-answer tracking. Developed a Wrong Count field within the Question data structure using C++ and the C++ Standard Library, ensuring that each question’s incorrect responses are recorded and persisted throughout gameplay. Extended the data parsing and file I/O logic to support loading, saving, and initializing this new field, allowing for accurate statistics collection. This feature established a foundation for future data-driven difficulty tuning and user engagement improvements, demonstrating a methodical approach to data persistence and structured software development within a game development context.
December 2024, TheCodingForceUPSLP/marathon-quiz-game: Delivered per-question wrong-answer tracking to enable analytics and difficulty tuning. Implemented Wrong Count field in the Question data model, extended load/save and creation paths, and persisted statistics during gameplay. These changes establish an analytics-ready foundation for data-driven balance and improved user engagement.
December 2024, TheCodingForceUPSLP/marathon-quiz-game: Delivered per-question wrong-answer tracking to enable analytics and difficulty tuning. Implemented Wrong Count field in the Question data model, extended load/save and creation paths, and persisted statistics during gameplay. These changes establish an analytics-ready foundation for data-driven balance and improved user engagement.

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