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Donny1116

PROFILE

Donny1116

During four months, Daniel Tande developed core gameplay and UI features for ISUGameDevClub/Fall2024-Project and jake-ozer/ChallengeProjectSpring25 using Unity and C#. He established a modular tabbed UI system and cookbook interface, implementing tab navigation, content panels, and visual feedback to support future expansion. Daniel also prototyped enemy behaviors, including a Vulture enemy and a dynamic boss encounter system with timer-driven spawning and hierarchical mini-enemy instantiation. His work included building reusable prototyping environments and raycast-based interaction systems, focusing on maintainable, extensible code. Across both repositories, Daniel demonstrated depth in game development, 3D modeling, and scripting within the Unity Engine.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

9Total
Bugs
0
Commits
9
Features
6
Lines of code
73,408
Activity Months4

Your Network

8 people

Work History

March 2025

2 Commits • 1 Features

Mar 1, 2025

In 2025-03, the focus was on refining boss encounter mechanics for ChallengeProjectSpring25. Delivered a cohesive boss spawn feature with a timer-driven magician spawn and a dedicated mini-enemy spawn point, ensuring mini-enemies spawn as children of the boss. The mini-enemy spawn script was completed and integrated, setting a stable foundation for future enhancements and gameplay polish. No major bugs were reported this month; efforts centered on feature delivery, maintainability, and code quality to support faster iteration and QA in the next sprint.

February 2025

3 Commits • 2 Features

Feb 1, 2025

February 2025 monthly summary for jake-ozer/ChallengeProjectSpring25. Focused on establishing a reusable prototyping environment and core gameplay hooks to accelerate iteration.

November 2024

3 Commits • 2 Features

Nov 1, 2024

November 2024: Delivered UI and gameplay foundation for ISUGameDevClub/Fall2024-Project. Key features delivered: (1) Tabbed UI groundwork and cookbook tab navigation, including tab group management, hover states, and visual feedback; refactor to support tabbed navigation and content panels. (2) Vulture enemy implementation with foundational visuals and initial behavior scaffolding. Major commits associated with these work items include: f8fbf54c084a0281b4cff7ab85e7c790ee183038 ("Started tab functionality"), 03637b1bd3abbe6c4c64320b5556bfa988cd7733 ("Finished cookbook ui functionality"), and db20e85370b251dde2858be3f5ab160684c6372d ("Vulture enemy creation/behavior started"). This work establishes modular UI and a playable enemy prototype, enabling faster iteration and demos while supporting content expansion." ,

October 2024

1 Commits • 1 Features

Oct 1, 2024

Month 2024-10 focused on establishing the CookBook UI baseline within the Fall2024-Project (Unity). Key deliverable was the CookBook UI initialization, creating the CookBookUI GameObject and core UI infrastructure (camera, canvas, and UI elements such as tabs, a health bar, and text displays), laying the foundation for tab functionality and future feature work. This work is documented by commit 4f07819d2d7c1e7a1ce11295dc384839fafc9560 (message: CookBookUI).

Activity

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Quality Metrics

Correctness75.6%
Maintainability80.0%
Architecture73.4%
Performance71.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity YAML

Technical Skills

3D ModelingAnimationGame DevelopmentPrototypingScriptingUI DevelopmentUnityUnity Engine

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

jake-ozer/ChallengeProjectSpring25

Feb 2025 Mar 2025
2 Months active

Languages Used

C#UnityUnity YAML

Technical Skills

Game DevelopmentPrototypingScriptingUnityUnity Engine

ISUGameDevClub/Fall2024-Project

Oct 2024 Nov 2024
2 Months active

Languages Used

C#Unity

Technical Skills

Game DevelopmentUI DevelopmentUnity Engine3D ModelingAnimationUnity

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