
Shane Stevens developed a star system with fame-based scaling for the ISUGameDevClub/Fall2024-Project repository, focusing on enhancing player progression feedback and visual appeal. Using Unity and C#, Shane implemented dynamic star visuals that adjust according to player fame, integrating new UI assets and a scene prefab to arrange stars within the game interface. The work involved two focused commits, reflecting a concise and targeted engineering approach. While the project scope was limited to a single feature over one month, the implementation demonstrated solid application of game and UI development skills, resulting in a clear, maintainable addition to the project’s user experience.

Month 2024-11: Key feature delivered is the Star System with fame-based scaling for ISUGameDevClub/Fall2024-Project. This feature introduces star visuals that scale with player fame and includes new UI assets and a scene prefab for star arrangement to provide clear progression feedback and visual appeal. Completion was achieved through two commits: 3e77406e59532c69869cfd7c4ba0580ab75cd98a ("worked on star system") and 46c99c24102743a6f41a56eb5dabf5d395cd8c42 ("finished star system").
Month 2024-11: Key feature delivered is the Star System with fame-based scaling for ISUGameDevClub/Fall2024-Project. This feature introduces star visuals that scale with player fame and includes new UI assets and a scene prefab for star arrangement to provide clear progression feedback and visual appeal. Completion was achieved through two commits: 3e77406e59532c69869cfd7c4ba0580ab75cd98a ("worked on star system") and 46c99c24102743a6f41a56eb5dabf5d395cd8c42 ("finished star system").
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