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Eagle_the_18th

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Eagle_the_18th

During July 2025, Dima Streacy focused on enhancing animation synchronization for weapon firing visuals in the beyond-all-reason/Beyond-All-Reason repository. Working primarily with animation and bug fixing skills, Dima addressed a persistent desynchronization issue affecting the Cortex Thug and Armjeth units. By reordering the FireWeapon1() logic and aligning smoke, projectile, and recoil effects with the correct gun, as well as swapping exhaust variables to ensure emissions originated from the appropriate barrels, Dima improved visual fidelity and reduced animation desync risk. This work, conducted in Bos and related scripting languages, contributed to more reliable cross-unit consistency and streamlined quality assurance processes.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

2Total
Bugs
1
Commits
2
Features
0
Lines of code
20
Activity Months1

Work History

July 2025

2 Commits

Jul 1, 2025

July 2025 monthly summary for beyond-all-reason/Beyond-All-Reason: Focused on visual fidelity improvements and bug fixes for weapon firing animations across Cortex Thug and Armjeth units, delivering cross-unit synchronization and reliable emissions sourcing. The changes tightened the alignment between smoke, projectiles, recoil, and exhaust visuals, improving player perception and reducing animation desync risk.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Bos

Technical Skills

AnimationBug FixingGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

beyond-all-reason/Beyond-All-Reason

Jul 2025 Jul 2025
1 Month active

Languages Used

Bos

Technical Skills

AnimationBug FixingGame Development