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Johnathan Crimson

PROFILE

Johnathan Crimson

In July 2025, Arski developed and delivered the Black Prince shore bombardment battleship for the beyond-all-reason/Beyond-All-Reason repository, expanding the Cortex faction’s late-game strategic options. The work involved end-to-end feature implementation, including 3D modeling, scripting in lua, and unit design, resulting in a fully integrated T2 unit with long-range base bombardment capabilities. Arski created all necessary assets such as model files, icons, and behavior scripts, ensuring seamless integration and readiness for playtesting and balancing. This addition addressed the need for enhanced base denial mechanics, contributing to a more dynamic battlefield and deeper decision-making for players within the game.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
1,062
Activity Months1

Work History

July 2025

1 Commits • 1 Features

Jul 1, 2025

July 2025 monthly summary for beyond-all-reason/Beyond-All-Reason: Delivered the Black Prince shore bombardment battleship (a large T2 Cortex unit) with long-range base bombardment capability. Implemented end-to-end feature delivery including unit definition, icons, model files, and behavior/appearance scripts. The release strengthens Cortex’s late-game base denial and strategic bombardment options, contributing to a richer battlefield tempo and decision richness for players.

Activity

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Quality Metrics

Correctness90.0%
Maintainability80.0%
Architecture80.0%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

ddslua

Technical Skills

3D ModelingGame DevelopmentScriptingUnit Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

beyond-all-reason/Beyond-All-Reason

Jul 2025 Jul 2025
1 Month active

Languages Used

ddslua

Technical Skills

3D ModelingGame DevelopmentScriptingUnit Design