
During July 2025, contributed to the beyond-all-reason/Beyond-All-Reason repository by designing and implementing the Black Prince shore bombardment battleship, a large T2 Cortex unit focused on long-range base bombardment. The work involved end-to-end feature delivery, including 3D modeling, scripting in lua, and unit design, as well as preparing all necessary asset files such as icons and model definitions. Integrated the new unit into the Cortex faction, enhancing late-game strategic options and battlefield dynamics. The approach emphasized cohesive asset creation and scripting to ensure consistent behavior and appearance, with the feature prepared for subsequent playtesting and balancing within the game environment.
July 2025 monthly summary for beyond-all-reason/Beyond-All-Reason: Delivered the Black Prince shore bombardment battleship (a large T2 Cortex unit) with long-range base bombardment capability. Implemented end-to-end feature delivery including unit definition, icons, model files, and behavior/appearance scripts. The release strengthens Cortex’s late-game base denial and strategic bombardment options, contributing to a richer battlefield tempo and decision richness for players.
July 2025 monthly summary for beyond-all-reason/Beyond-All-Reason: Delivered the Black Prince shore bombardment battleship (a large T2 Cortex unit) with long-range base bombardment capability. Implemented end-to-end feature delivery including unit definition, icons, model files, and behavior/appearance scripts. The release strengthens Cortex’s late-game base denial and strategic bombardment options, contributing to a richer battlefield tempo and decision richness for players.

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