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Dinokin

PROFILE

Dinokin

Worked on the WrathCombo repository to enhance combat systems for game development scenarios, focusing on C# and object-oriented programming. Delivered four new features, including improvements to Paladin combo logic and dynamic retargeting for the Cover ability, optimizing both player DPS stability and team protection. Integrated movement options for Black Mage abilities to support fluid gameplay and refined targeting logic to prioritize tank party members in PvE. Addressed a bug in motif usage by implementing a conditional cooldown check. Emphasized algorithm design and software architecture throughout, ensuring that each update contributed to more coherent, performant, and user-friendly gameplay experiences.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

11Total
Bugs
1
Commits
11
Features
4
Lines of code
223
Activity Months1

Your Network

22 people

Work History

November 2025

11 Commits • 4 Features

Nov 1, 2025

November 2025 – WrathCombo: Focused on delivering a more coherent, performant combat system and robust targeting logic. Implemented core feature enhancements, movement workflow improvements, dynamic retargeting, and safety fixes to prevent premature ability usage. All work aligns to improving player DPS stability, gameplay fluidity, and team protection in high-pressure PvE scenarios.

Activity

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Quality Metrics

Correctness87.2%
Maintainability83.6%
Architecture83.6%
Performance83.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

C#C# programmingalgorithm designalgorithm optimizationgame developmentobject-oriented programmingsoftware architecturesoftware designuser interface design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Kagekazu/WrathCombo

Nov 2025 Nov 2025
1 Month active

Languages Used

C#

Technical Skills

C#C# programmingalgorithm designalgorithm optimizationgame developmentobject-oriented programming