
Worked on the WrathCombo repository to enhance combat systems for game development scenarios, focusing on C# and object-oriented programming. Delivered four new features, including improvements to Paladin combo logic and dynamic retargeting for the Cover ability, optimizing both player DPS stability and team protection. Integrated movement options for Black Mage abilities to support fluid gameplay and refined targeting logic to prioritize tank party members in PvE. Addressed a bug in motif usage by implementing a conditional cooldown check. Emphasized algorithm design and software architecture throughout, ensuring that each update contributed to more coherent, performant, and user-friendly gameplay experiences.
November 2025 – WrathCombo: Focused on delivering a more coherent, performant combat system and robust targeting logic. Implemented core feature enhancements, movement workflow improvements, dynamic retargeting, and safety fixes to prevent premature ability usage. All work aligns to improving player DPS stability, gameplay fluidity, and team protection in high-pressure PvE scenarios.
November 2025 – WrathCombo: Focused on delivering a more coherent, performant combat system and robust targeting logic. Implemented core feature enhancements, movement workflow improvements, dynamic retargeting, and safety fixes to prevent premature ability usage. All work aligns to improving player DPS stability, gameplay fluidity, and team protection in high-pressure PvE scenarios.

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