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Steffen Kutscher

PROFILE

Steffen Kutscher

Worked on the Kagekazu/WrathCombo repository to enhance combat rotation logic for the Monk job in a game development context. Focused on stabilizing the Monk’s Beast Chakra GCD gating by correcting action execution so that GCDs now depend solely on the gauge state, independent of stance or buffs. This involved removing redundant gating checks and simplifying the conditional logic for core actions such as Dragon Kick, Twin Snakes, and Demolish. The improvements, implemented in C#, increased the reliability and predictability of the rotation, resulting in more consistent DPS and laying groundwork for easier future tuning and maintenance.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
11
Activity Months1

Your Network

22 people

Work History

November 2024

1 Commits

Nov 1, 2024

Monthly summary for 2024-11 covering Kagekazu/WrathCombo: stabilized Monk rotation gating by fixing Beast Chakra GCD gating, simplified conditional logic, and improved DPS consistency.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Combat Rotation LogicGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Kagekazu/WrathCombo

Nov 2024 Nov 2024
1 Month active

Languages Used

C#

Technical Skills

Combat Rotation LogicGame Development