
Tiago Rodrigues contributed to the pokerogue project by overhauling the Gorilla Tactics activation system in the Bertie690/pokerogue repository, expanding activation triggers to include any executed move, such as misses and opponent’s Protect. He introduced the ExecutedMoveAbAttr to robustly manage activation state and ensure consistent move-locking, aligning with core game mechanics and improving maintainability. In the DayKev/pokerogue repository, Tiago implemented Discard Item Management in the Party UI, integrating a discard button, updated UI/UX, and core discarding logic. His work utilized TypeScript, JavaScript, and Phaser, demonstrating depth in game development and attention to edge-case handling and user experience.

Month: 2025-07. Focused on enhancing item management in DayKev/pokerogue by delivering Discard Item Management in Party UI, including UI/UX updates, core logic, assets, and user feedback. Delivered end-to-end feature with commit [UI/UX] Implement Discard Button (#5985).
Month: 2025-07. Focused on enhancing item management in DayKev/pokerogue by delivering Discard Item Management in Party UI, including UI/UX updates, core logic, assets, and user feedback. Delivered end-to-end feature with commit [UI/UX] Implement Discard Button (#5985).
June 2025 (Bertie690/pokerogue): Delivered Gorilla Tactics Activation Overhaul, expanding activation triggers to any executed move, including misses and opponent's Protect. Implemented ExecutedMoveAbAttr to robustly manage activation state and ensure the move-locking effect aligns with core game mechanics. Fixed a critical activation bug to ensure Gorilla Tactics triggers on Protect and miss, addressing edge cases and improving gameplay consistency. This work enhances rule accuracy, reduces edge-case bugs, and strengthens maintainability for future feature advances, contributing to a smoother user experience and potential performance gains due to clearer activation paths.
June 2025 (Bertie690/pokerogue): Delivered Gorilla Tactics Activation Overhaul, expanding activation triggers to any executed move, including misses and opponent's Protect. Implemented ExecutedMoveAbAttr to robustly manage activation state and ensure the move-locking effect aligns with core game mechanics. Fixed a critical activation bug to ensure Gorilla Tactics triggers on Protect and miss, addressing edge cases and improving gameplay consistency. This work enhances rule accuracy, reduces edge-case bugs, and strengthens maintainability for future feature advances, contributing to a smoother user experience and potential performance gains due to clearer activation paths.
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