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Ethan Keovilay

PROFILE

Ethan Keovilay

Over a three-month period, contributed to Liamschoolprogramming/Game-Tech-2 by delivering four features focused on UI and audio systems using Unreal Engine, Blueprints, and asset management. Developed reusable UI assets and a dedicated test level to streamline QA workflows and accelerate UI implementation. Led a comprehensive audio and SFX overhaul, integrating dynamic sound cues with animation events to enhance gameplay feedback and immersion across bugs, attacks, and environmental systems. Prioritized asset organization and maintainability, ensuring audio and UI components were easily extensible. The work emphasized cross-system integration, consistent developer experience, and improved validation processes without focusing on bug fixes.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

21Total
Bugs
0
Commits
21
Features
4
Lines of code
0
Activity Months3

Your Network

17 people

Work History

December 2025

10 Commits • 1 Features

Dec 1, 2025

Month: 2025-12 — Liamschoolprogramming/Game-Tech-2: Global Audio/SFX Enhancements Across Gameplay Systems. Delivered a comprehensive audio integration pass to improve immersion and feedback across bug animations, projectiles, turrets, environmental events, and crafting machines. Focused on cross-system SFX consistency and developer experience. No separate major bug fixes documented this month; the work centered on sound design and integration rather than defect resolution.

November 2025

9 Commits • 1 Features

Nov 1, 2025

In November 2025, delivered a comprehensive Audio/SFX overhaul for Liamschoolprogramming/Game-Tech-2, consolidating and elevating audio feedback across bugs, UI, and attacks. Implemented cross-cutting sound cues and organized asset management to improve immersion, responsiveness, and maintainability. Audio now dynamically responds to animation events, ensuring consistent feedback from basic bugs to advanced attackers.

September 2025

2 Commits • 2 Features

Sep 1, 2025

2025-09: Delivered QA-focused assets and UI groundwork in Liamschoolprogramming/Game-Tech-2 to accelerate validation, QA workflows, and UI implementation. Added Ethan_Test.umap test level for QA and added Guide + Search Box UI assets to support user guidance and search features. These deliveries improve testing coverage, UI development velocity, and asset organization, setting the stage for faster release cycles.

Activity

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Quality Metrics

Correctness100.0%
Maintainability96.2%
Architecture96.2%
Performance98.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintsUnreal EngineUnreal Engine Asset

Technical Skills

UI DevelopmentUnreal Engineanimationanimation integrationasset managementaudio designaudio engineeringaudio integrationblueprint scriptinggame developmentsound designsound engineering

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Liamschoolprogramming/Game-Tech-2

Sep 2025 Dec 2025
3 Months active

Languages Used

Unreal EngineUnreal Engine AssetBlueprints

Technical Skills

UI Developmentanimationanimation integrationasset managementaudio designaudio integration