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SquishyEggroll

PROFILE

Squishyeggroll

Over a three-month period, Squishy Eggroll developed and iterated on core gameplay environments and user interfaces for the Liamschoolprogramming/Game-Tech-2 repository. Focusing on Unreal Engine and Blueprint scripting, they delivered greyboxed level layouts for key rooms, enabling early playtesting and rapid design validation. Their workflow emphasized asset-driven iteration, with frequent updates to binary assets and consistent version control practices. Subsequent work enhanced user experience through improved labeling, asset scaling, and UI adjustments, including expanded crafting menus and updated iconography. The depth of their contributions is reflected in the cohesive integration of 3D modeling, asset management, and UI/UX design principles.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

14Total
Bugs
0
Commits
14
Features
5
Lines of code
0
Activity Months3

Work History

November 2025

5 Commits • 3 Features

Nov 1, 2025

Month: 2025-11 — Liamschoolprogramming/Game-Tech-2 Monthly Summary. This period focused on visual fidelity, asset representation, and crafting UX improvements to enhance immersion and streamline gameplay. Delivered three major features and one notable UI bug fix, driving better player engagement and faster in-game workflows.

September 2025

7 Commits • 1 Features

Sep 1, 2025

September 2025 monthly summary for Liamschoolprogramming/Game-Tech-2. Focused feature work on Graybox level design, delivering labeling improvements, layout adjustments, and asset scaling/renaming to enhance UX and testing readiness. No explicit bug fixes recorded this month; all work centered on feature delivery and maintainability, enabling faster iteration and stronger QA collaboration.

August 2025

2 Commits • 1 Features

Aug 1, 2025

Monthly performance summary for 2025-08 covering Liamschoolprogramming/Game-Tech-2. Delivered core environmental greybox for Sterile, Fire, and Plant rooms, enabling early playtests and visual validation. Demonstrated asset-driven iteration with two consecutive commits updating Gray_Box.umap, signaling faster design cycles and improved readiness for gameplay validation.

Activity

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Quality Metrics

Correctness91.4%
Maintainability90.0%
Architecture90.0%
Performance88.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintsUnreal EngineUnreal Engine AssetUnreal Engine Blueprint

Technical Skills

3D modelingAsset IntegrationGame DesignGame DevelopmentLevel DesignUI designUI/UX DesignUnreal Engineasset managementgame developmentgraphic designlevel design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Liamschoolprogramming/Game-Tech-2

Aug 2025 Nov 2025
3 Months active

Languages Used

Unreal EngineUnreal Engine AssetBlueprintsUnreal Engine Blueprint

Technical Skills

Game DevelopmentLevel DesignAsset IntegrationGame Design3D modelingUI design

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