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SquishyEggroll

PROFILE

Squishyeggroll

Over a three-month period, this developer contributed to the Liamschoolprogramming/Game-Tech-2 repository by building and refining core gameplay environments and user interfaces using Unreal Engine and Blueprints. Their work included greyboxing and iteratively updating the Sterile, Fire, and Plant rooms to accelerate playtesting and visual validation. They enhanced level design through asset-driven workflows, improved labeling, and asset management for better QA and maintainability. Focusing on user experience, they delivered new resource icons, expanded the crafting menu UI, and polished data tables for clearer asset recognition. Their approach emphasized rapid iteration, version-control hygiene, and a strong blend of 3D modeling and UI/UX design.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

14Total
Bugs
0
Commits
14
Features
5
Lines of code
0
Activity Months3

Your Network

17 people

Work History

November 2025

5 Commits • 3 Features

Nov 1, 2025

Month: 2025-11 — Liamschoolprogramming/Game-Tech-2 Monthly Summary. This period focused on visual fidelity, asset representation, and crafting UX improvements to enhance immersion and streamline gameplay. Delivered three major features and one notable UI bug fix, driving better player engagement and faster in-game workflows.

September 2025

7 Commits • 1 Features

Sep 1, 2025

September 2025 monthly summary for Liamschoolprogramming/Game-Tech-2. Focused feature work on Graybox level design, delivering labeling improvements, layout adjustments, and asset scaling/renaming to enhance UX and testing readiness. No explicit bug fixes recorded this month; all work centered on feature delivery and maintainability, enabling faster iteration and stronger QA collaboration.

August 2025

2 Commits • 1 Features

Aug 1, 2025

Monthly performance summary for 2025-08 covering Liamschoolprogramming/Game-Tech-2. Delivered core environmental greybox for Sterile, Fire, and Plant rooms, enabling early playtests and visual validation. Demonstrated asset-driven iteration with two consecutive commits updating Gray_Box.umap, signaling faster design cycles and improved readiness for gameplay validation.

Activity

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Quality Metrics

Correctness91.4%
Maintainability90.0%
Architecture90.0%
Performance88.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintsUnreal EngineUnreal Engine AssetUnreal Engine Blueprint

Technical Skills

3D modelingAsset IntegrationGame DesignGame DevelopmentLevel DesignUI designUI/UX DesignUnreal Engineasset managementgame developmentgraphic designlevel design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Liamschoolprogramming/Game-Tech-2

Aug 2025 Nov 2025
3 Months active

Languages Used

Unreal EngineUnreal Engine AssetBlueprintsUnreal Engine Blueprint

Technical Skills

Game DevelopmentLevel DesignAsset IntegrationGame Design3D modelingUI design