
Worked on ProjectIgnis/CardScripts to expand and centralize card recognition within the game by defining new constants for specific cards, including ANCIENT FAIRY DRAGON and Temple of the Kings. Leveraged Lua scripting and Git version control to introduce dedicated constants in card_counter_constants.lua, replacing hard-coded values and enabling scalable, maintainable support for future cards. Focused on data-driven constant management to improve accuracy and consistency across game logic, while establishing clear traceability for changes. The approach enhanced maintainability and data integrity, supporting easier code reviews and future refactoring, with all work delivered as feature additions and no bug fixes during the period.
March 2025 monthly summary for ProjectIgnis/CardScripts: Delivered a centralized card ID constant for Temple of the Kings, establishing a foundation for consistent data management and streamlined game logic integration across the CardScripts module.
March 2025 monthly summary for ProjectIgnis/CardScripts: Delivered a centralized card ID constant for Temple of the Kings, establishing a foundation for consistent data management and streamlined game logic integration across the CardScripts module.
December 2024 — Delivered Card Counter Constants Expansion in ProjectIgnis/CardScripts to support recognition of the ANCIENT FAIRY DRAGON by adding a new constant in card_counter_constants.lua. This expands in-game card recognition, improves accuracy, and lays groundwork for scalable support of future cards. No major bugs fixed for this repository this month. Technologies demonstrated include Lua scripting, Git/version control, and data-driven constant management.
December 2024 — Delivered Card Counter Constants Expansion in ProjectIgnis/CardScripts to support recognition of the ANCIENT FAIRY DRAGON by adding a new constant in card_counter_constants.lua. This expands in-game card recognition, improves accuracy, and lays groundwork for scalable support of future cards. No major bugs fixed for this repository this month. Technologies demonstrated include Lua scripting, Git/version control, and data-driven constant management.

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