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Erin WIllie

PROFILE

Erin Willie

Contributed to the PathOfLight repository by designing and integrating a range of 3D art assets, environmental props, and UI elements to enhance visual fidelity and streamline asset workflows. Focused on Unreal Engine asset creation, 3D modeling, and texture authoring, the work included lanterns, environmental props, interactive puzzle components, and character textures. Emphasized rapid iteration through clear version control and asset pipeline improvements, enabling faster scene population and art-to-engine integration. Delivered features such as item pickup icons and faction banners, supporting both gameplay immersion and production efficiency. No bug fixes were recorded, with all efforts directed toward feature development and asset quality.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

21Total
Bugs
0
Commits
21
Features
7
Lines of code
0
Activity Months4

Work History

April 2025

3 Commits • 1 Features

Apr 1, 2025

April 2025 — OnGaard257/PathOfLight: Focused on enhancing visual fidelity and UI clarity through new item pickup icons, staff assets, and robot textures. Delivered three main asset-related features: UI icons for pickup items; StaffBroken and StaffCircular assets with associated materials/textures; new robot textures for Machine, Shorty, and Tally. These workstreams improve player immersion, asset consistency, and readiness for upcoming gameplay features and marketing visuals. No major bug fixes documented for this period. Impact: sharper visuals, clearer item interactions, and faster art-to-engine integration. Technologies/skills demonstrated: asset creation and integration, texture/material authoring, and UI asset integration.

March 2025

9 Commits • 4 Features

Mar 1, 2025

March 2025 monthly summary for OnGaard257/PathOfLight focused on delivering high-impact visual fidelity upgrades and the foundation for interactive Light/Path puzzles. Work emphasized asset creation, integration, and visual systems to improve immersion and gameplay mechanics with measurable business value.

February 2025

7 Commits • 1 Features

Feb 1, 2025

February 2025 (OnGaard257/PathOfLight) — Delivered a comprehensive environmental asset package and stabilized asset persistence to accelerate level design and improve visual quality. Focused on adding varied environmental assets, rigging and emissive textures, and ensuring assets persist across sessions for smoother production workflows and more immersive scenes.

January 2025

2 Commits • 1 Features

Jan 1, 2025

Month 2025-01: Path of Light visuals-focused deliverables with an asset-pack upgrade that enhances ambience without requiring gameplay code changes. The work centers on art assets and asset pipeline rather than engine logic, enabling faster iteration and richer visuals for subsequent releases.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal Engine Asset

Technical Skills

3D Art3D Asset Integration3D ModelingAsset IntegrationAsset ManagementGame Asset CreationGame DevelopmentMaterial CreationTexture ArtistTexturingUI DesignUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

OnGaard257/PathOfLight

Jan 2025 Apr 2025
4 Months active

Languages Used

Unreal Engine Asset

Technical Skills

Asset Integration3D Asset Integration3D ModelingGame Asset CreationGame DevelopmentMaterial Creation