
Worked on expanding gameplay content for the PathOfLight project by delivering a new level content expansion and updating the ChapelLevel.umap within the OnGaard257/PathOfLight repository. Focused on level design using Unreal Engine asset workflows, the work involved creating and integrating new binary assets to enrich the player experience and ensure seamless asset references within the level map. Emphasized asset pipeline readiness by preparing assets for quality assurance and downstream integration, demonstrating proficiency in Unreal Engine asset management and version control. No major bugs were addressed during this period, with efforts concentrated on feature delivery and strengthening future QA cycles.
Month: 2025-03. Focused on expanding PathOfLight level content and preparing assets for QA. Delivered a new level content expansion for PathOfLight, and updated ChapelLevel.umap. No major bugs fixed this period. The changes deliver business value by enriching gameplay content, ensuring asset integration readiness, and strengthening the asset pipeline for faster QA cycles and future iterations.
Month: 2025-03. Focused on expanding PathOfLight level content and preparing assets for QA. Delivered a new level content expansion for PathOfLight, and updated ChapelLevel.umap. No major bugs fixed this period. The changes deliver business value by enriching gameplay content, ensuring asset integration readiness, and strengthening the asset pipeline for faster QA cycles and future iterations.

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