
Worked on the Better-Politics-Mod-Vic-3 repository to deliver two foundational features focused on improving configuration management and game modding workflows. Introduced a unified day-based time scale across all game mechanics, replacing month-based durations to ensure consistent cooldowns and modifier effects throughout the gameplay experience. Standardized attraction modifier naming conventions within the law system, enhancing maintainability and reducing potential configuration errors. Leveraged Paradox Scripting and txt configuration files to implement these changes, resulting in more predictable gameplay and a cleaner codebase. The work established a stable foundation for future content and streamlined contributor onboarding by clarifying time semantics and data structures.
June 2025 monthly summary for Better-Politics-Mod-Vic-3: Delivered two core features with targeted fixes to establish a consistent daily-based time model and a maintainable law system. Implemented Unified Day-Based Time Scale across all game mechanics and standardized attraction modifier naming across laws, complemented by focused fixes to time values and related language. These changes improve gameplay predictability, reduce configuration errors, and position the project for smoother future content.
June 2025 monthly summary for Better-Politics-Mod-Vic-3: Delivered two core features with targeted fixes to establish a consistent daily-based time model and a maintainable law system. Implemented Unified Day-Based Time Scale across all game mechanics and standardized attraction modifier naming across laws, complemented by focused fixes to time values and related language. These changes improve gameplay predictability, reduce configuration errors, and position the project for smoother future content.

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