
During a one-month period, contributed to the sps-trutnov-eps/projekt-1ep-tabor repository by designing and integrating visual assets for five new character classes, including medic, sniper, soldier, scout, and heavy. Leveraged asset management skills and UI integration techniques to ensure each asset was properly wired into the in-game user interface and character selection flow. Maintained a disciplined Git workflow with clear, incremental commits to support traceability and future QA. The work expanded player customization options and enhanced visual fidelity, supporting engagement and retention. Focus remained on asset creation pipelines and seamless UI updates, with plans for further polish and quality assurance.
Month 2025-05 – Delivered visual assets for five new character classes in projekt-1ep-tabor, enabling new skins for medic, sniper, soldier, scout, and heavy classes. Assets were added and wired into the in-game UI and character selection flow via a series of five commits. No major bugs reported; plan to address polish and QA in the next cycle. Overall impact: expands player customization, improves onboarding and visual fidelity, driving engagement and retention. Skills demonstrated: asset creation pipelines, UI integration, and disciplined Git versioning with clear, incremental commits.
Month 2025-05 – Delivered visual assets for five new character classes in projekt-1ep-tabor, enabling new skins for medic, sniper, soldier, scout, and heavy classes. Assets were added and wired into the in-game UI and character selection flow via a series of five commits. No major bugs reported; plan to address polish and QA in the next cycle. Overall impact: expands player customization, improves onboarding and visual fidelity, driving engagement and retention. Skills demonstrated: asset creation pipelines, UI integration, and disciplined Git versioning with clear, incremental commits.

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