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Matouš Šindler

PROFILE

Matouš Šindler

Worked on the sps-trutnov-eps/projekt-1ep-tabor repository, delivering three new features focused on game development and client-side enhancements. Developed a character skin system that introduced new image assets, mapped weapon types to class skins, and improved asset loading and rendering with robust fallback and sizing logic using Python and Pygame. Implemented dynamic health scaling, allowing maximum HP to adjust based on weapon and class, with health resetting on weapon changes. Updated documentation and onboarding materials in Markdown, consolidating guidance for developers and clarifying the weapon, projectile, and health systems. These changes improved maintainability, cosmetic flexibility, and onboarding efficiency.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

8Total
Bugs
0
Commits
8
Features
3
Lines of code
184
Activity Months1

Work History

June 2025

8 Commits • 3 Features

Jun 1, 2025

2025-06 Monthly Summary for projekt-1ep-tabor: Implemented a Character Skin System with new assets and robust loading/rendering (including mapping of weapon types to class skins and sizing/fallback fixes), rolled out Dynamic Health Scaling by Weapon/Class (dynamic max HP via CLASS_MAX_HP; HP resets to max on weapon change), and completed Documentation and Onboarding Updates across main and client READMEs. These changes increase cosmetic appeal, balance, and developer onboarding, driving engagement and faster iteration.

Activity

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Quality Metrics

Correctness90.0%
Maintainability90.0%
Architecture87.6%
Performance87.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

MarkdownPython

Technical Skills

Asset LoadingAsset ManagementClient-side DevelopmentDocumentationGame DevelopmentImage ManipulationPygamePython

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

sps-trutnov-eps/projekt-1ep-tabor

Jun 2025 Jun 2025
1 Month active

Languages Used

MarkdownPython

Technical Skills

Asset LoadingAsset ManagementClient-side DevelopmentDocumentationGame DevelopmentImage Manipulation