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GivesonLim

PROFILE

Givesonlim

Over a three-month period, contributed to the Meleznian/IGB300-Game repository by designing and integrating a comprehensive suite of 2D art and animation assets, including character animations, weapon sprites, and environmental objects. Focused on asset integration and game art pipeline development, the work emphasized clean commit practices for traceability and reproducible builds. Delivered a visual assets overhaul, refreshed icons, and implemented new title screen and character visuals to enhance branding and player experience. Leveraged skills in 2D art, animation, and game development to modernize presentation, support QA readiness, and establish scalable asset workflows, with all features delivered without reported bug fixes.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

7Total
Bugs
0
Commits
7
Features
4
Lines of code
0
Activity Months3

Work History

June 2025

2 Commits • 2 Features

Jun 1, 2025

June 2025 monthly report for Meleznian/IGB300-Game focusing on asset polish and visual enhancements to improve onboarding and gameplay feel. Implemented key visuals for the title screen and Steam King character to strengthen branding and player experience. No major bug fixes were required this month; activities prioritized asset completion, QA readiness, and clean traceability.

May 2025

4 Commits • 1 Features

May 1, 2025

May 2025 focused on a comprehensive visual assets overhaul and animation suite for Meleznian/IGB300-Game, delivering a refreshed art direction, polished animations, and asset cleanup that modernizes presentation ahead of the next release. This work enhances player immersion and strengthens Steam storefront impact, while establishing a scalable art pipeline for future iterations.

April 2025

1 Commits • 1 Features

Apr 1, 2025

April 2025 monthly summary for Meleznian/IGB300-Game focused on delivering a complete Game Art and Animation Asset Pack to elevate visual quality and player experience. Assets include character animations (death, idle, running, walking) and in-game art elements (swords, projectiles, environmental objects). The work is anchored by a single commit, providing a traceable artifact for integration into the game engine and asset pipeline.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

No languages yet

Technical Skills

2D ArtAnimationAsset IntegrationGame ArtGame Art IntegrationGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Meleznian/IGB300-Game

Apr 2025 Jun 2025
3 Months active

Languages Used

No languages

Technical Skills

Asset IntegrationGame Development2D ArtAnimationGame ArtGame Art Integration