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StellaStar1

PROFILE

Stellastar1

Over six months, [Name] developed and refined core gameplay systems for the Meleznian/IGB300-Game repository, focusing on player combat, AI navigation, and dynamic loot mechanics. Using C# and Unity, [Name] engineered features such as a directional melee and ranged combat system, a modular knockback mechanic, and a comprehensive pickup and currency system. Their work included AI pathfinding overhauls, prefab-based asset management, and procedural enemy behaviors, all aimed at improving gameplay flow and stability. By resolving merge conflicts and enhancing UI consistency, [Name] delivered a robust, scalable codebase that supports rapid iteration and reliable quality assurance for future development.

Overall Statistics

Feature vs Bugs

44%Features

Repository Contributions

66Total
Bugs
18
Commits
66
Features
14
Lines of code
35,639
Activity Months6

Work History

October 2025

2 Commits • 1 Features

Oct 1, 2025

Monthly summary for 2025-10: Delivered a comprehensive overhaul of the player combat system in the Meleznian/IGB300-Game, focusing on both melee and ranged attacks to improve responsiveness, balance, and player engagement. Key features include directional melee input with attack direction control, cooldown management, and charged-attack visuals; and ranged attacks with a closest-enemy targeting system plus debug feedback to validate targeting and attack flows. Impact includes a more satisfying, responsive combat loop, faster iteration for tuning combat balance, and a robust foundation for ongoing feature development. Repository: Meleznian/IGB300-Game.

September 2025

13 Commits • 2 Features

Sep 1, 2025

September 2025 highlights: Focused on strengthening core combat and loot systems to drive player engagement and value. Implemented a dynamic knockback system with a vertical velocity cap for balance, including knockback on enemy hits and player damage. Overhauled the pickup system to support healing, currency, nukes, kill-wall interactions, and a super-charge mechanic, with random drops on enemy death, visual polish, and tuned loot rates. Delivered targeted fixes to stabilize gameplay and improve reliability ahead of upcoming monetization features. These efforts establish a stronger foundation for retention, progression, and repeatable QA in the next release cycle.

August 2025

2 Commits • 1 Features

Aug 1, 2025

August 2025 monthly summary for Meleznian/IGB300-Game focused on delivering gameplay diversity and engineering improvements that drive player engagement and faster iteration.

June 2025

11 Commits • 2 Features

Jun 1, 2025

June 2025 monthly summary for Meleznian/IGB300-Game: Focused on stabilizing gameplay flow, enhancing AI capabilities, and improving UI rendering. Key deliveries include Dynamic Navigation Graph Refresh with SafeToSpawn to align spawning with environment navigation state, a comprehensive Ranged Drone AI and combat suite, and a Font Glyph Rendering Bug Fix. These efforts reduce spawn-related issues, improve enemy encounters and UI fidelity, and strengthen overall game stability and performance.

May 2025

31 Commits • 6 Features

May 1, 2025

May 2025 (2025-05) — Meleznian/IGB300-Game: Focused on delivering gameplay features alongside major stability improvements after a complex merge. Key features delivered include a collectible currency system with prefab-based currency objects, and enhanced parry/charger mechanics that deepen combat. Important post-merge fixes restored missing assets, reintroduced critical subsystems, and improved navigation and pathfinding. Updated project metadata to align with new standards, improving build hygiene and governance. Overall, the month yielded a more scalable codebase, stronger gameplay loop, and faster, safer iteration cycles.

April 2025

7 Commits • 2 Features

Apr 1, 2025

April 2025 monthly summary for Meleznian/IGB300-Game focusing on navigation reliability, player mobility accuracy, and consistent health UI across scenes. Delivered major AI and input refresh, stabilized core gameplay loops, and fixed cross-scene UI references, reducing bugs and improving player experience with clearer metrics for QA and performance reviews.

Activity

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Quality Metrics

Correctness83.2%
Maintainability83.0%
Architecture76.2%
Performance74.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#MetaUnityUnity AssetUnity MetaUnity PrefabUnity SceneUnity YAMLYAML

Technical Skills

2D AnimationAIAI BehaviorAI NavigationAI PathfindingAnimationAsset ManagementC#C# ScriptingCollision DetectionCombat MechanicsEnemy AIEnemy BehaviorEnemy DesignFont Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Meleznian/IGB300-Game

Apr 2025 Oct 2025
6 Months active

Languages Used

C#Unity AssetMetaUnityUnity MetaUnity SceneUnity YAMLYAML

Technical Skills

AIAsset ManagementC#Collision DetectionGame DevelopmentPathfinding

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