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gkevin477

PROFILE

Gkevin477

Kevin developed a comprehensive weapons system refresh for the N-Call/FPS-Prototype repository, enhancing combat mechanics, visuals, and animations to deliver deeper gameplay and new player options. He implemented a robust Save/Load system in Unity using C# scripting, enabling persistent progression and session resumption. His work included expanding boss encounters with state machines and new abilities, as well as integrating and managing assets through improved prefab workflows. By addressing 14 bugs and delivering 27 new features, Kevin strengthened gameplay stability and streamlined development pipelines. His technical approach combined 3D animation, AI programming, and configuration management to improve both player experience and project maintainability.

Overall Statistics

Feature vs Bugs

66%Features

Repository Contributions

63Total
Bugs
14
Commits
63
Features
27
Lines of code
1,049,215
Activity Months1

Your Network

4 people

Work History

May 2025

63 Commits • 27 Features

May 1, 2025

May 2025 performance summary for N-Call/FPS-Prototype: Delivered a comprehensive weapons system refresh with new mechanics, visuals, and animations, along with persistent Save/Load capabilities, expanded boss encounters, and asset/design workflow improvements. The work strengthened gameplay depth, stability, and release readiness while delivering tangible business value through improved player engagement and streamlined development pipelines.

Activity

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Quality Metrics

Correctness78.8%
Maintainability77.8%
Architecture71.8%
Performance68.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Git IgnoreJSONUnityUnity AssetUnity PrefabUnity SceneUnity YAMLVisualScriptingYAML

Technical Skills

3D Animation3D Graphics3D ModelingAI NavigationAI ProgrammingAnimationAnimation ControlAsset IntegrationAsset ManagementBoss AIBug FixingC#C# ScriptingCombat SystemsConfiguration Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

N-Call/FPS-Prototype

May 2025 May 2025
1 Month active

Languages Used

C#Git IgnoreJSONUnityUnity AssetUnity PrefabUnity SceneUnity YAML

Technical Skills

3D Animation3D Graphics3D ModelingAI NavigationAI ProgrammingAnimation

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