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JamieF1984

PROFILE

Jamief1984

Jamie Ford developed core gameplay systems and level content for the N-Call/FPS-Prototype repository, focusing on audio integration, enemy AI, and scene management. Using Unity and C#, Jamie engineered a prefab-based sound manager, implemented checkpoint logic, and consolidated enemy scripts to streamline future development. The work included designing and integrating 3D models, refining combat mechanics, and enhancing level progression through scene updates and asset management. By addressing both feature development and bug fixing, Jamie improved reliability and player feedback. The technical approach demonstrated depth in Unity scene management, C# scripting, and asset integration, resulting in a robust, extensible prototype foundation.

Overall Statistics

Feature vs Bugs

79%Features

Repository Contributions

105Total
Bugs
10
Commits
105
Features
37
Lines of code
897,501
Activity Months1

Your Network

4 people

Work History

May 2025

105 Commits • 37 Features

May 1, 2025

May 2025 performance summary for N-Call/FPS-Prototype: Delivered a cohesive audio system, robust enemy and turret combat mechanics, and substantial level design polish across multiple scenes. Achievements span audio, weaponry, AI, and scene updates, underpinned by stable checkpoint logic and a consolidated enemy script architecture. These efforts improved player feedback, reliability, and the game's progression path, enabling smoother iteration and future extensibility.

Activity

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Quality Metrics

Correctness80.4%
Maintainability80.2%
Architecture75.2%
Performance72.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#GLSLHLSLJSONShaderLabUnityUnity AssetUnity Asset FilesUnity Asset SerializationUnity C#

Technical Skills

3D Animation3D Modeling3D Modeling IntegrationAI BehaviorAI ProgrammingAnimationAsset IntegrationAsset ManagementAudio EngineeringAudio IntegrationAudio ManagementBug FixingC#C# ScriptingCombat Mechanics

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

N-Call/FPS-Prototype

May 2025 May 2025
1 Month active

Languages Used

C#GLSLHLSLJSONShaderLabUnityUnity AssetUnity Asset Files

Technical Skills

3D Animation3D Modeling3D Modeling IntegrationAI BehaviorAI ProgrammingAnimation

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