
Jamie Ford developed core gameplay systems and level content for the N-Call/FPS-Prototype repository, focusing on audio integration, enemy AI, and scene management. Using Unity and C#, Jamie engineered a prefab-based sound manager, implemented checkpoint logic, and consolidated enemy scripts to streamline future development. The work included designing and integrating 3D models, refining combat mechanics, and enhancing level progression through scene updates and asset management. By addressing both feature development and bug fixing, Jamie improved reliability and player feedback. The technical approach demonstrated depth in Unity scene management, C# scripting, and asset integration, resulting in a robust, extensible prototype foundation.

May 2025 performance summary for N-Call/FPS-Prototype: Delivered a cohesive audio system, robust enemy and turret combat mechanics, and substantial level design polish across multiple scenes. Achievements span audio, weaponry, AI, and scene updates, underpinned by stable checkpoint logic and a consolidated enemy script architecture. These efforts improved player feedback, reliability, and the game's progression path, enabling smoother iteration and future extensibility.
May 2025 performance summary for N-Call/FPS-Prototype: Delivered a cohesive audio system, robust enemy and turret combat mechanics, and substantial level design polish across multiple scenes. Achievements span audio, weaponry, AI, and scene updates, underpinned by stable checkpoint logic and a consolidated enemy script architecture. These efforts improved player feedback, reliability, and the game's progression path, enabling smoother iteration and future extensibility.
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