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Golinth

PROFILE

Golinth

Worked on backend systems for the space-syndicate/space-station-14 project, focusing on game development challenges in C#. Addressed a critical bug in the AME power generation logic, ensuring that power output remains non-negative and refining the relationship between fuel, cores, and generated power for improved balance. The approach involved root-cause analysis, implementing robust guards against negative outputs, and updating unit tests to prevent future regressions. Enhanced code maintainability by clarifying the power generation model and improving documentation around power balance rules. This work reduced the risk of gameplay imbalance and contributed to the reliability of the game’s backend systems.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
10
Activity Months1

Your Network

102 people

Work History

December 2024

1 Commits

Dec 1, 2024

Concise monthly summary for 2024-12 focusing on deliverables and impact for space-syndicate/space-station-14. Highlights include a targeted bug fix in the AME power generation logic, with improvements to power balance and non-negative output, along with documented commits and code quality improvements.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture60.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Backend DevelopmentGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

space-syndicate/space-station-14

Dec 2024 Dec 2024
1 Month active

Languages Used

C#

Technical Skills

Backend DevelopmentGame Development