
Worked on Rekordny/Project_IRIS, delivering three major gameplay features over two months to deepen strategic complexity and player agency. Built a Purification System Decision that enables ideological influence and strategic manipulation, integrating localization for multi-language support and wiring AI focus automation through Paradox Script and txt configuration. Overhauled the MAG national focus tree, expanding diplomatic, military, and ideological options, and refactored the decision system to enhance religious and economic expansion mechanics. Emphasized maintainability and data-driven design, enabling easier future content updates and balance passes. The work established a robust foundation for ongoing modding and late-game progression within the project.
March 2025: Delivered two major gameplay and systems overhauls for Rekordny/Project_IRIS, significantly expanding strategic depth and player agency. Implemented MAG National Focuses and Mechanic Overhaul, introducing an expanded national focus tree, enhanced diplomatic options, military build-up paths, and ideological choices, with adjustments to existing ideas to support a major progression shift. Also released a Religious and Economic Decision System Refactor to improve expansion mechanics, adding new decisions for spreading faith and increasing economic influence, along with new national ideas and focus tree elements to support these mechanics. These changes improve engagement potential, enable richer late-game progression, and establish a robust foundation for future content, balance passes, and modder tooling.
March 2025: Delivered two major gameplay and systems overhauls for Rekordny/Project_IRIS, significantly expanding strategic depth and player agency. Implemented MAG National Focuses and Mechanic Overhaul, introducing an expanded national focus tree, enhanced diplomatic options, military build-up paths, and ideological choices, with adjustments to existing ideas to support a major progression shift. Also released a Religious and Economic Decision System Refactor to improve expansion mechanics, adding new decisions for spreading faith and increasing economic influence, along with new national ideas and focus tree elements to support these mechanics. These changes improve engagement potential, enable richer late-game progression, and establish a robust foundation for future content, balance passes, and modder tooling.
Monthly summary for 2025-01 focusing on key accomplishments, business value, and technical achievements for Rekordny/Project_IRIS. Delivered a strategic Purification System Decision feature that enables ideological influence and strategic manipulation within the gameplay loop. Implemented localization for the new system to support multi-language and regional parity. Enabled AI focus automation by uncommenting AI focuses in historical strategy plans to drive automated behavior aligned with the new mechanic. Overall impact includes deeper gameplay depth, improved player agency in strategic outcomes, and expanded global reach.
Monthly summary for 2025-01 focusing on key accomplishments, business value, and technical achievements for Rekordny/Project_IRIS. Delivered a strategic Purification System Decision feature that enables ideological influence and strategic manipulation within the gameplay loop. Implemented localization for the new system to support multi-language and regional parity. Enabled AI focus automation by uncommenting AI focuses in historical strategy plans to drive automated behavior aligned with the new mechanic. Overall impact includes deeper gameplay depth, improved player agency in strategic outcomes, and expanded global reach.

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