
Worked on stabilizing the core data presentation and generation logic in the MegaMek/megamek repository, focusing on backend reliability rather than new feature development. Addressed two critical bugs using Java, targeting both UI development and game logic. The first fix ensured accurate display of faction availability by correcting how clan chassis names appear in unit selector dialogs and faction panels, improving data correctness for users. The second resolved engine suffix handling in mtfFiles generation, so the 'IS' suffix is now applied only to non-Clan engines or when mixed technology is present. These changes enhanced the reliability of UI and output generation.
Month: 2025-10. Focused on stabilizing core data presentation and generation logic in MegaMek/megamek. No new user-facing features delivered this month; two critical bug fixes were implemented to improve data correctness and engine-generation behavior, contributing to more reliable UI and MT F output.
Month: 2025-10. Focused on stabilizing core data presentation and generation logic in MegaMek/megamek. No new user-facing features delivered this month; two critical bug fixes were implemented to improve data correctness and engine-generation behavior, contributing to more reliable UI and MT F output.

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