
Contributed to the Skukyky/DiscoProject repository by delivering eleven features and resolving two bugs over two months, focusing on environment art, asset management, and gameplay mechanics. Expanded the asset library with new 3D models, materials, and character apparel, while enhancing visual fidelity through VFX integration and improved collision data. Leveraged Unreal Engine, Blueprint Scripting, and UnrealScript to implement features such as jump and slide mechanics, UI enhancements, and advertising placements. Maintained clear version control practices, ensuring traceable and maintainable code. The work enabled smoother asset reuse, centralized management, and more robust pipelines, supporting both rapid iteration and future scalability.
December 2024 performance summary for Skukyky/DiscoProject: delivered a comprehensive set of features across asset management, visual fidelity, and UI, enabling faster iteration, richer player experience, and stronger asset pipelines. Highlights include Asset Zoo enhancements, VFX Jump and Building Interactions, expanded asset injection for environment and characters, UI/ads and dress appearance work, and Jump mechanics improvements with initial tests. Minor fixes consolidated stability.
December 2024 performance summary for Skukyky/DiscoProject: delivered a comprehensive set of features across asset management, visual fidelity, and UI, enabling faster iteration, richer player experience, and stronger asset pipelines. Highlights include Asset Zoo enhancements, VFX Jump and Building Interactions, expanded asset injection for environment and characters, UI/ads and dress appearance work, and Jump mechanics improvements with initial tests. Minor fixes consolidated stability.
2024-11 monthly summary for Skukyky/DiscoProject focused on environment art expansion and collision data reliability for the main path. Delivered new column art assets and cleaned collision data to improve visual fidelity and runtime stability in the game world. Highlights operational impact alongside clear Git traceability for auditing and future iterations.
2024-11 monthly summary for Skukyky/DiscoProject focused on environment art expansion and collision data reliability for the main path. Delivered new column art assets and cleaned collision data to improve visual fidelity and runtime stability in the game world. Highlights operational impact alongside clear Git traceability for auditing and future iterations.

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