
Worked on the Skukyky/DiscoProject repository, delivering two end-to-end features focused on enhancing player immersion and streamlining asset workflows. Developed and integrated a disco floor environment using Unreal Engine Asset workflows, refining floor placement and updating Jade.umap for a cohesive gameplay space. Expanded the visual atmosphere by importing and integrating new 3D art assets, including moon, mats, and pigeon elements, into the game map. Emphasized asset management and map-level polish, ensuring quality through map verification and targeted setdress refinements. Demonstrated proficiency in 3D Asset Integration and Game Art, while strengthening scalable asset import pipelines without encountering critical bugs.
December 2024 monthly summary for Skukyky/DiscoProject. Focused on end-to-end feature delivery and map polish to enhance player immersion and asset pipelines. Two major feature deliveries completed with asset integration and environment refinements; no reported critical bugs this period; QA included map verification and polish. Business value delivered includes richer visuals, cohesive disco-floor gameplay space, and a scalable asset-import workflow.
December 2024 monthly summary for Skukyky/DiscoProject. Focused on end-to-end feature delivery and map polish to enhance player immersion and asset pipelines. Two major feature deliveries completed with asset integration and environment refinements; no reported critical bugs this period; QA included map verification and polish. Business value delivered includes richer visuals, cohesive disco-floor gameplay space, and a scalable asset-import workflow.

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