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Henriiko

PROFILE

Henriiko

Contributed to the Mursu37/Spaceship_Scavenger repository by delivering core gameplay systems, modular level design, and robust UI/UX improvements over two months. Focused on integrating 3D environment art and asset workflows in Unity, the work included implementing reusable scene prefabs, asynchronous level loading, and state machine-driven terminal interactions using C# scripting. Enhanced player experience through refined lighting, shader development, and performance optimization, while addressing critical bugs in geometry, UI, and object stability. Expanded gameplay depth with new puzzles, interactive computer terminals, and environmental hazards, establishing a scalable foundation for future development and ensuring smoother iteration across both visual and technical systems.

Overall Statistics

Feature vs Bugs

69%Features

Repository Contributions

90Total
Bugs
16
Commits
90
Features
36
Lines of code
2,393,600
Activity Months2

Work History

December 2024

20 Commits • 12 Features

Dec 1, 2024

December 2024: Delivered substantial gameplay and UI improvements for Mursu37/Spaceship_Scavenger, focusing on core terminal systems, level loading performance, expanded interactions, and visual polish. Implemented robust state management, asynchronous loading, new terminal interactions, and feedback enhancements, while addressing critical UI and stability issues to improve player experience and retention. The work establishes faster, clearer, and more immersive gameplay foundations for ongoing development.

November 2024

70 Commits • 24 Features

Nov 1, 2024

November 2024 performance summary for Mursu37/Spaceship_Scavenger: Delivered foundational level design improvements, UI/UX and gameplay system refinements, and a robust asset/prefab workflow that speeds future iteration, while stabilizing core gameplay through targeted bug fixes and improved tooling. Key outcomes include modular level geometry enhancements with a finalized Crew Quarters, Maintenance Area, and Engine Room LevelAssembly; a Level geometry to scene prefabs workflow enabling reuse across scenes; a hacking test framework; major UI/Puzzle/laser wall refinements; and Lighting/Lightmap workflow improvements plus UI scene reconstruction and asset additions.

Activity

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Quality Metrics

Correctness80.0%
Maintainability79.2%
Architecture75.8%
Performance68.8%
AI Usage20.4%

Skills & Technologies

Programming Languages

AssemblyBashBatchC#C++CGGLSLHLSLJSONJavaScript

Technical Skills

3D Art Integration3D Environment Art3D Game Development3D Graphics3D Modeling3D Modeling Integration3D RenderingAnimationAsset IntegrationAsset ManagementAsynchronous ProgrammingBug FixingC#C# ScriptingCommand Line Interface

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Mursu37/Spaceship_Scavenger

Nov 2024 Dec 2024
2 Months active

Languages Used

C#GLSLHLSLMetafileShaderGraphShaderLabUnityUnity Asset

Technical Skills

3D Environment Art3D Modeling3D Modeling Integration3D RenderingAnimationAsset Integration