
Developed a timeline-driven animation system for the Spaceship_Scavenger repository, enabling cohesive cinematic flows across the game’s start sequence, cutscenes, and main menu. Leveraged Unity and C# to implement a robust framework that supports rapid iteration and reliable playback of narrative and UI sequences. The work included setting up dedicated test scenes, refining cutscene timing, and establishing reusable scripts for animation control. By focusing on scene management and timeline editing, the developer laid a maintainable foundation for future animation features. The approach emphasized modularity and ease of maintenance, streamlining both development and testing of complex animated game sequences.
November 2024 (Month: 2024-11) — Delivered a timeline-driven animation system spanning the game’s start sequence, cutscenes, and main menu for Spaceship Scavenger. Implemented a test-scene framework, added Start/End scenes in TimelineCameratestScene, and created Main Menu animation in MainMenu Scene. Polished cutscene animations twice and refined the timing for reliable playback. This foundation enables cohesive cinematic flows, faster iteration, and easier maintenance across UI, intro, and narrative sequences.
November 2024 (Month: 2024-11) — Delivered a timeline-driven animation system spanning the game’s start sequence, cutscenes, and main menu for Spaceship Scavenger. Implemented a test-scene framework, added Start/End scenes in TimelineCameratestScene, and created Main Menu animation in MainMenu Scene. Polished cutscene animations twice and refined the timing for reliable playback. This foundation enables cohesive cinematic flows, faster iteration, and easier maintenance across UI, intro, and narrative sequences.

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