
Developed cross-repository equipment slot functionality for the banjo item in both whatston3/frontier-station-14 and ProjectOmu/OmuStation, enabling players to equip the banjo on their back or in suit storage. This work involved integrating new equipped-state sprite assets and updating YAML configuration files to support the additional slots, enhancing player customization and consistency across repositories. Leveraged asset integration and configuration management skills to coordinate changes and maintain UI consistency for the equipment system. The implementation focused on improving the realism and usability of game inventory mechanics, utilizing PNG for sprite assets and YAML for configuration to streamline asset pipelines.
Delivered cross-repo Banjo equipment slots enabling wear on the back or in suit storage across frontier-station-14 and OmuStation. Implemented new equipped-state sprites and updated YAML configuration to support the slots. Commits reference (#34057) in both repos. This work enhances player customization, UX consistency, and equipment system realism, demonstrating asset pipelines, configuration management, and cross-repo coordination.
Delivered cross-repo Banjo equipment slots enabling wear on the back or in suit storage across frontier-station-14 and OmuStation. Implemented new equipped-state sprites and updated YAML configuration to support the slots. Commits reference (#34057) in both repos. This work enhances player customization, UX consistency, and equipment system realism, demonstrating asset pipelines, configuration management, and cross-repo coordination.

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