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HorikawaShudai

PROFILE

Horikawashudai

Ritsuki Obara contributed to the GraduationTeam repository by developing core gameplay systems and enhancing user experience through visual and audio improvements. Over four months, Ritsuki built features such as a player selection system with integrated UI, camera, and input handling, and implemented new visual effects including water, ice, and aura assets to enrich gameplay feedback. Using C++ and focusing on 3D graphics and effect implementation, Ritsuki also improved audio asset integration and volume control, fixed critical bugs affecting stability, and refined UI elements for clarity. The work demonstrated depth in real-time asset integration, debugging, and collaborative documentation practices.

Overall Statistics

Feature vs Bugs

70%Features

Repository Contributions

25Total
Bugs
3
Commits
25
Features
7
Lines of code
672
Activity Months4

Work History

February 2025

3 Commits • 2 Features

Feb 1, 2025

February 2025 — GraduationTeam: Delivered onboarding and project-planning assets, enabling faster onboarding and clearer planning. Major bugs fixed: none reported. Impact: improved stakeholder communication, reusable templates for member introductions and project planning, and traceable commits supporting auditability.

January 2025

5 Commits • 1 Features

Jan 1, 2025

January 2025 monthly summary for GraduationTeam: Delivered visual effects and UI enhancements and refined entry screen UI, with added enemy spawn effect; no critical bugs reported this month; achieved measurable improvements in visual fidelity and user feedback while maintaining performance; demonstrated proficiency in real-time effects integration, asset workflow, UI engineering, and collaborative Git-based development.

December 2024

4 Commits • 1 Features

Dec 1, 2024

December 2024 — GraduationTeam: Delivered key features, fixed critical bugs, and strengthened startup reliability, delivering clear business value through improved visuals, consistent audio, and robust initialization.

November 2024

13 Commits • 3 Features

Nov 1, 2024

During 2024-11, delivered foundational Player Selection System with UI, camera, input handling, and readiness flow, expanded visual effects, added new audio assets, and fixed a potential crash in the debug shadow path. These efforts improve onboarding, player immersion, and product stability, contributing to higher user retention and smoother development iterations. The work demonstrates cross-functional collaboration among UI, graphics, audio, and debugging teams, with a clear impact on gameplay polish and release readiness.

Activity

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Quality Metrics

Correctness88.0%
Maintainability88.0%
Architecture84.8%
Performance86.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++PowerPointText

Technical Skills

3D GraphicsAsset IntegrationBug FixC++C++ DevelopmentContent StructuringDebuggingDocumentationEffect ImplementationGame DevelopmentInput HandlingScene ManagementUI DevelopmentUI ImplementationVisual Effects

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

RitsukiObara/GraduationTeam

Nov 2024 Feb 2025
4 Months active

Languages Used

C++PowerPointText

Technical Skills

3D GraphicsAsset IntegrationC++C++ DevelopmentDebuggingGame Development

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