EXCEEDS logo
Exceeds
HorikawaShudai

PROFILE

Horikawashudai

Contributed to the GraduationTeam repository by building and refining core gameplay systems, visual effects, and onboarding assets over four months. Developed a player selection system with integrated UI, camera, and input handling, and enhanced user experience through new visual and audio assets. Applied C++ and 3D graphics skills to implement real-time effects such as water splashes, player auras, and enemy spawn visuals, while maintaining performance and stability. Improved startup reliability and audio consistency by addressing initialization bugs and volume control logic. Additionally, structured project documentation and onboarding materials using PowerPoint and text, supporting clearer communication and streamlined team integration.

Overall Statistics

Feature vs Bugs

70%Features

Repository Contributions

25Total
Bugs
3
Commits
25
Features
7
Lines of code
672
Activity Months4

Your Network

24 people

Same Organization

@st.yoshida-g.ac.jp
19

Shared Repositories

5
Soma IshiharaMember
yuki hayakawaMember
KazumaWakakiMember
Syohei OonoMember
RitsukiObaraMember

Work History

February 2025

3 Commits • 2 Features

Feb 1, 2025

February 2025 — GraduationTeam: Delivered onboarding and project-planning assets, enabling faster onboarding and clearer planning. Major bugs fixed: none reported. Impact: improved stakeholder communication, reusable templates for member introductions and project planning, and traceable commits supporting auditability.

January 2025

5 Commits • 1 Features

Jan 1, 2025

January 2025 monthly summary for GraduationTeam: Delivered visual effects and UI enhancements and refined entry screen UI, with added enemy spawn effect; no critical bugs reported this month; achieved measurable improvements in visual fidelity and user feedback while maintaining performance; demonstrated proficiency in real-time effects integration, asset workflow, UI engineering, and collaborative Git-based development.

December 2024

4 Commits • 1 Features

Dec 1, 2024

December 2024 — GraduationTeam: Delivered key features, fixed critical bugs, and strengthened startup reliability, delivering clear business value through improved visuals, consistent audio, and robust initialization.

November 2024

13 Commits • 3 Features

Nov 1, 2024

During 2024-11, delivered foundational Player Selection System with UI, camera, input handling, and readiness flow, expanded visual effects, added new audio assets, and fixed a potential crash in the debug shadow path. These efforts improve onboarding, player immersion, and product stability, contributing to higher user retention and smoother development iterations. The work demonstrates cross-functional collaboration among UI, graphics, audio, and debugging teams, with a clear impact on gameplay polish and release readiness.

Activity

Loading activity data...

Quality Metrics

Correctness88.0%
Maintainability88.0%
Architecture84.8%
Performance86.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++PowerPointText

Technical Skills

3D GraphicsAsset IntegrationBug FixC++C++ DevelopmentContent StructuringDebuggingDocumentationEffect ImplementationGame DevelopmentInput HandlingScene ManagementUI DevelopmentUI ImplementationVisual Effects

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

RitsukiObara/GraduationTeam

Nov 2024 Feb 2025
4 Months active

Languages Used

C++PowerPointText

Technical Skills

3D GraphicsAsset IntegrationC++C++ DevelopmentDebuggingGame Development