EXCEEDS logo
Exceeds
Seiga Soum

PROFILE

Seiga Soum

Contributed to the YuichiFujita/2024_TeamGraduation repository by developing and refining core gameplay systems, animation frameworks, and UI/UX features over a three-month period. Leveraged C++ and DirectX to implement modular player management, robust motion and animation systems, and dynamic visual effects, while integrating 2D and 3D assets for enhanced player feedback. Focused on extensibility and maintainability through code refactoring, memory management, and configuration improvements. Addressed stability and performance by fixing critical bugs, optimizing asset pipelines, and streamlining build processes. Enhanced player experience with new mechanics, audio integration, and editor tooling, supporting rapid iteration and reliable delivery of high-quality game updates.

Overall Statistics

Feature vs Bugs

69%Features

Repository Contributions

249Total
Bugs
54
Commits
249
Features
123
Lines of code
4,540,275
Activity Months3

Your Network

24 people

Same Organization

@st.yoshida-g.ac.jp
19

Shared Repositories

5

Work History

January 2025

95 Commits • 51 Features

Jan 1, 2025

January 2025: Delivered core features and stability improvements for YuichiFujita/2024_TeamGraduation, while laying groundwork for richer editor/viewer tooling and enhanced visuals. Highlights include animation polish, UI/UX improvements, and targeted bug fixes that improve reliability, player feedback, and performance.

December 2024

42 Commits • 17 Features

Dec 1, 2024

December 2024 monthly performance summary for YuichiFujita/2024_TeamGraduation. Focused on building a robust, extensible gameplay framework, delivering high-value features, stabilizing core gameplay, and polishing UI/UX to support faster iteration and improved player experience.

November 2024

112 Commits • 55 Features

Nov 1, 2024

November 2024 delivered a broad set of gameplay features, motion/animation refinements, and reliability improvements for YuichiFujita/2024_TeamGraduation. Key work included new motion assets and optimized animations (hype, kamehameha, crab walk, toss), implementation of toss/throw mechanics, left-handed (southpaw) stance with file refactor, body-type morphing (fat/skinny) with load support, and expanded audio/visual feedback and UI enhancements. Stability and release hygiene were strengthened through targeted bug fixes (toss behavior, center orientation, health gauge, and crash fixes) and memory leak elimination, enabling smoother builds and faster iteration. These efforts collectively improve player experience, retention, and the team’s ability to ship high-quality updates rapidly.

Activity

Loading activity data...

Quality Metrics

Correctness81.6%
Maintainability81.8%
Architecture78.2%
Performance73.0%
AI Usage20.4%

Skills & Technologies

Programming Languages

3D Model DataBinaryCC++DWORDEffekseerFLOATHLSLHPPINI

Technical Skills

2D Graphics3D Animation3D Graphics3D Modeling3D Modeling Integration3D modelingAI ControlAction ScriptingAnimationAnimation Data EditingAnimation IntegrationAnimation SystemAnimation SystemsAsset IntegrationAsset Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

YuichiFujita/2024_TeamGraduation

Nov 2024 Jan 2025
3 Months active

Languages Used

BinaryCC++HLSLHPPINIImGuiJSON

Technical Skills

2D Graphics3D Animation3D Graphics3D ModelingAI ControlAction Scripting