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Joosy

PROFILE

Joosy

Worked on the wowsims/sod repository, delivering features and fixes that enhanced simulation accuracy, game balancing, and backend reliability. Focused on improving ranged DPS calculations, overhauling debuff systems, and refining talent interactions such as Mortal Shots, using Go and TypeScript across backend and simulation layers. Addressed complex bugs involving spell flags, DoT lifecycle management, and class-specific ability categorization to ensure correct damage modeling and stacking behavior. Implemented new item buffs and optimized class mechanics, supporting more reliable raid planning and gear decisions. The work demonstrated depth in simulation programming, API design, and cross-functional integration between proto definitions, UI, and backend logic.

Overall Statistics

Feature vs Bugs

40%Features

Repository Contributions

20Total
Bugs
9
Commits
20
Features
6
Lines of code
730
Activity Months4

Work History

May 2025

6 Commits

May 1, 2025

2025-05 monthly performance summary for wowsims/sod focused on stabilizing core mechanics affecting damage output: Mortal Shots talent interaction, Ravagane behavior, AoE DoT lifecycle, ICD/proc flags, and DOT tick management. These changes increase simulation fidelity and reliability, enabling more accurate forecasting and decision-making.

April 2025

5 Commits • 3 Features

Apr 1, 2025

Concise monthly summary for 2025-04 focusing on key features delivered, major bugs fixed, overall impact, and technologies demonstrated for the wowsims/sod repository.

February 2025

2 Commits

Feb 1, 2025

February 2025 performance summary for wowsims/sod. Delivered critical correctness fixes to CastType handling for Ranged/OHF spells and Rogue abilities, ensuring to-hit and critical strike bonuses are applied accurately and Rogue abilities are categorized properly. The changes, driven by two commits, improve simulation fidelity and reliability for DPS tuning, supporting better gear and rotation decisions for users and analysts. These enhancements lay groundwork for upcoming features and reduce misclassification risk in simulations.

January 2025

7 Commits • 3 Features

Jan 1, 2025

Month: 2025-01. Focused on improving simulation accuracy, balancing, and feature set for wowsims/sod. Delivered targeted ranged DPS fixes, a major debuff overhaul, and new imbue options, plus Rogue DPS balancing. These changes enhance reliability of DPS projections, support raid planning, and demonstrate cross-cutting technical skills across proto, simulation, UI, and testing workflows.

Activity

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Quality Metrics

Correctness86.6%
Maintainability85.0%
Architecture79.0%
Performance79.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

GoTypeScriptgoprotoprotobufresultstypescript

Technical Skills

API DesignBackend DevelopmentBug FixData AnalysisGame BalancingGame DevelopmentSimulationSimulation ProgrammingTalent System Implementationbackend developmentfrontend developmentgame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

wowsims/sod

Jan 2025 May 2025
4 Months active

Languages Used

GoTypeScriptgoprotoprotobufresultstypescript

Technical Skills

API DesignBackend DevelopmentBug FixData AnalysisGame BalancingGame Development