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Saeyon

PROFILE

Saeyon

Worked on the wowsims/sod repository, focusing on enhancing Rogue class gameplay through balance tuning, feature development, and bug resolution. Delivered updates to threat and damage multipliers, ability costs, and damage calculations for core Rogue abilities, improving combat mechanics and simulation accuracy. Introduced the PK Swap feature, enabling dynamic poison application based on active runes, and implemented gating logic corrections for class-specific auras. Addressed redundant code in damage reduction effects and refined set bonus interactions to ensure correct bonus application. Utilized Go and TypeScript across backend and frontend development, emphasizing maintainable code and robust configuration management within a game simulation context.

Overall Statistics

Feature vs Bugs

40%Features

Repository Contributions

15Total
Bugs
3
Commits
15
Features
2
Lines of code
256
Activity Months1

Work History

November 2024

15 Commits • 2 Features

Nov 1, 2024

Month: 2024-11 | Focused on Rogue tuning, feature delivery, and critical bug fixes in wowsims/sod. Delivered balance improvements, gating logic corrections, and feature groundwork that enhance gameplay quality and reliability while laying the groundwork for future 4-piece bonuses.

Activity

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Quality Metrics

Correctness85.4%
Maintainability89.4%
Architecture81.4%
Performance86.6%
AI Usage21.4%

Skills & Technologies

Programming Languages

GoTypeScript

Technical Skills

Backend DevelopmentBalance TuningBug FixingCombat MechanicsConfiguration ManagementFrontend DevelopmentGame DevelopmentSimulationSimulation ProgrammingUI Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

wowsims/sod

Nov 2024 Nov 2024
1 Month active

Languages Used

GoTypeScript

Technical Skills

Backend DevelopmentBalance TuningBug FixingCombat MechanicsConfiguration ManagementFrontend Development