
Worked on the wowsims/sod repository, focusing on enhancing Rogue class gameplay through balance tuning, feature development, and bug resolution. Delivered updates to threat and damage multipliers, ability costs, and damage calculations for core Rogue abilities, improving combat mechanics and simulation accuracy. Introduced the PK Swap feature, enabling dynamic poison application based on active runes, and implemented gating logic corrections for class-specific auras. Addressed redundant code in damage reduction effects and refined set bonus interactions to ensure correct bonus application. Utilized Go and TypeScript across backend and frontend development, emphasizing maintainable code and robust configuration management within a game simulation context.
Month: 2024-11 | Focused on Rogue tuning, feature delivery, and critical bug fixes in wowsims/sod. Delivered balance improvements, gating logic corrections, and feature groundwork that enhance gameplay quality and reliability while laying the groundwork for future 4-piece bonuses.
Month: 2024-11 | Focused on Rogue tuning, feature delivery, and critical bug fixes in wowsims/sod. Delivered balance improvements, gating logic corrections, and feature groundwork that enhance gameplay quality and reliability while laying the groundwork for future 4-piece bonuses.

Overview of all repositories you've contributed to across your timeline